hi, sounds like another flame war coming on here!
tom has told us that the projects will be a little in coming, so instead of 
asking questions why not let him not just crack on with rewriting what he 
has to and leave the enquisission til later?
----- Original Message ----- 
From: "BlindTech of BlindTechs.Net" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, March 13, 2006 6:00 PM
Subject: Re: audyssey: Monty and Raceway changes.


> not being sarcastic here tom, but does this delay it big time. like a
> year or what? cause in all honesty I believe the public has been
> waiting for raceway like what, about two and a half years now? I am
> not blaming you for the initial delays but wow, its just like does
> the new delay really surprise us anymore?
> Gabe Vega
> Certified Technical Support Specialist:A+, Network+
> The BlindTechs Network
> Website: http://blindtechs.net
> Phone (602) 488-9862
>
>
> On Mar 13, 2006, at 9:12 AM, Thomas Ward wrote:
>
>>
>> Hi list,
>> this is an informal update to let everyone know what the future plans
>> will be for Raceway and Montezuma's Revenge. I realize many of you
>> will
>> be wanting a copy of one of these games soon, but unfortunately I have
>> made some discoveries about the projects that will slow production
>> time,
>> and has to be addressed. That is why I am informing you all of this
>> now
>> so there is no surprises down the road.
>> When I received the source code for the Montezuma's Revenge and
>> Raceway
>> engines I at first assumed that I would be able to patch the bugs
>> in the
>> current engine, create the new levels, and it would be done.
>> Unfortunately, James North created a level editor that can only be
>> used
>> by someone with sight. The levels are drawn with the mouse, and then
>> properties are set on those drawn areas. Since I am totally blind I
>> have
>> no way of actually creating the levels on my own using the original
>> engine. The raceway engine has a track editor which is equally
>> unusable
>> by me.
>> There is however a solution to this problem, but it is time
>> consuming. I
>> can rewrite the engines using a .NET language, include DirectX 9, and
>> totally redesign the engines from the ground up to be fully accessible
>> by me. Instead of drawing the levels I can hard code the levels and
>> items such as walls, gems, doors, etc in to a 2D table called an
>> array.
>> Then, in my game engine I can scan the array to see if the player is
>> near a wall, gem, on a ladder, etc.... That way will be completely
>> accessible to me.
>> Another issue is the current audio module in the Monty engine is
>> causing
>> problems with levels loading quickly. Since I am rewriting the engine
>> from scratch I will of course use my own type of audio processing
>> which
>> will avoid this load issue with levels, and hopefully be easier on the
>> sound hardware.
>> One other good reason to actually do the rewrite is I can add game
>> controllers to the Monty engine. That means in the new version you
>> could
>> use a joystick or game pad to play in addition to the keyboard.
>> This is what is going on, and if you have suggestions say them now
>> before I actually get the engine written. Smile.
>>
>>
>>
>>
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