Hi,
The new engine which I started coding will follow the original one
closely in many aspects except where coding can be improved. Obviously,
since I am using C# ,.NET for the new engine there are language
diferences, and I am good enough at programming C# to do the exact same
thing, but write it diferently so that it is more easy to update, and
for that matter easier to understand.
For example, one improvement I am working on is a world class which is
used to design and tell the game what the temple is like. When complete
to make the world up all I need do is something like
temple.SetLocation(1, 1, wall);
temple.SetLocation(2, 1, sand);
temple.SetLocation(3, 1, sand);
temple.SetLocation(4, 1, metal);
temple.SetLocation(5, 1, metal);
temple.SetLocation(6, 1, wall);
For the lay person what this does is allows me to pass the coordinate,
and then the object to the 2D array. The above code just drew a floor
for the first room of the game. Once drawn I can add the items in the
game like
temple.SetLocation(3, 4, potion);
which just added a potion to the first room.
The new engine is going to be allot easier in my opinion to work on, and
I have vastly different ways of coding than does James.
> It only makes sense that the level creator for Monty would be designed
> for
> sighted people. James has made no secret of the fact that he has
> sight. One
> suggestion might be to take James up on his offer to help out with
> designing
> the levels as you had indicated previously that he was willing to. That
> would certainly get Monty out faster. However, you'd lose out on the
> ability
> to make improvements. That's clearly Tom's call. It would doubtless
> take far
> less time to have James design the rest of the levels. Despite being
> extremely eager to play monty, the changes Tom is considering
> including are
> nice ones which would indeed be improvements. I'd be happy either way
> this
> goes now that I have some confidence Tom isn't going to change game play
> beyond all recognition.
> Michael Feir
> Creator and former Editor of Audyssey Magazine
> 1996-2004
> E-mail: [EMAIL PROTECTED]
to leave send a blank Email to: [EMAIL PROTECTED]
You can contact the list owners/moderators by Emailing [EMAIL PROTECTED]
to go nomail send a blank message to: [EMAIL PROTECTED]
change "nomail" to "normal" to resume messages.
Yahoo! Groups Links
<*> To visit your group on the web, go to:
http://groups.yahoo.com/group/blindgamers/
<*> To unsubscribe from this group, send an email to:
[EMAIL PROTECTED]
<*> Your use of Yahoo! Groups is subject to:
http://docs.yahoo.com/info/terms/