Hi,
The new engine which I started coding will follow the original one 
closely in many aspects except where coding can be improved. Obviously, 
since I am using C# ,.NET for the new engine there are language 
diferences, and I am good enough at programming C# to do the exact same 
thing, but write it diferently so that it is more easy to update, and 
for that matter easier to understand.
For example, one improvement I am working on is a world class which is 
used to design and tell the game what the temple is like. When complete 
to make the world up all I need do is something like

temple.SetLocation(1, 1, wall);
temple.SetLocation(2, 1, sand);
temple.SetLocation(3, 1, sand);
temple.SetLocation(4, 1, metal);
temple.SetLocation(5, 1, metal);
temple.SetLocation(6, 1, wall);

For the lay person what this does is allows me to pass the coordinate, 
and then the object to the 2D array. The above code just drew a floor 
for the first room of the game. Once drawn I can add the items in the 
game like
temple.SetLocation(3, 4, potion);
which just added a potion to the first room.
The new engine is going to be allot easier in my opinion to work on, and 
I have vastly different ways of coding than does James.



> It only makes sense that the level creator for Monty would be designed 
> for
> sighted people. James has made no secret of the fact that he has 
> sight. One
> suggestion might be to take James up on his offer to help out with 
> designing
> the levels as you had indicated previously that he was willing to. That
> would certainly get Monty out faster. However, you'd lose out on the 
> ability
> to make improvements. That's clearly Tom's call. It would doubtless 
> take far
> less time to have James design the rest of the levels. Despite being
> extremely eager to play monty, the changes Tom is considering 
> including are
> nice ones which would indeed be improvements. I'd be happy either way 
> this
> goes now that I have some confidence Tom isn't going to change game play
> beyond all recognition.
> Michael Feir
> Creator and former Editor of Audyssey Magazine
> 1996-2004
> E-mail: [EMAIL PROTECTED]



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