Deceitful??  Before you answer, consider who had been expected to use the 
engine--a sighted person.  The fact that it was not blind friendly probably 
never even crossed his mind.  I can see where this would be an honest 
mistake.


----- Original Message ----- 
From: "Che" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, March 13, 2006 12:26 PM
Subject: Re: audyssey: Monty and Raceway changes.


>  Do you mean to say That James did not tell you the level editors for 
> these
> programs were designed only for the sighted?  If he did not tell you about
> this, he is at best deceitful.
>  Also, it seems you are locked into James' pricing, which I personally 
> felt
> was too high.  If you do drop prices, what about the people who have pre
> ordered at the inflated level?
>  Not that any of this is my business, but you seem like a good guy to me
> Thomas, and I would hate to see you get burned on this deal.
>  Take care,
>  Che
>
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Monday, March 13, 2006 10:12 AM
> Subject: audyssey: Monty and Raceway changes.
>
>
>>
>> Hi list,
>> this is an informal update to let everyone know what the future plans
>> will be for Raceway and Montezuma's Revenge. I realize many of you will
>> be wanting a copy of one of these games soon, but unfortunately I have
>> made some discoveries about the projects that will slow production time,
>> and has to be addressed. That is why I am informing you all of this now
>> so there is no surprises down the road.
>> When I received the source code for the Montezuma's Revenge and Raceway
>> engines I at first assumed that I would be able to patch the bugs in the
>> current engine, create the new levels, and it would be done.
>> Unfortunately, James North created a level editor that can only be used
>> by someone with sight. The levels are drawn with the mouse, and then
>> properties are set on those drawn areas. Since I am totally blind I have
>> no way of actually creating the levels on my own using the original
>> engine. The raceway engine has a track editor which is equally unusable
>> by me.
>> There is however a solution to this problem, but it is time consuming. I
>> can rewrite the engines using a .NET language, include DirectX 9, and
>> totally redesign the engines from the ground up to be fully accessible
>> by me. Instead of drawing the levels I can hard code the levels and
>> items such as walls, gems, doors, etc in to a 2D table called an array.
>> Then, in my game engine I can scan the array to see if the player is
>> near a wall, gem, on a ladder, etc.... That way will be completely
>> accessible to me.
>> Another issue is the current audio module in the Monty engine is causing
>> problems with levels loading quickly. Since I am rewriting the engine
>> from scratch I will of course use my own type of audio processing which
>> will avoid this load issue with levels, and hopefully be easier on the
>> sound hardware.
>> One other good reason to actually do the rewrite is I can add game
>> controllers to the Monty engine. That means in the new version you could
>> use a joystick or game pad to play in addition to the keyboard.
>> This is what is going on, and if you have suggestions say them now
>> before I actually get the engine written. Smile.
>>
>>
>>
>>
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>
>
>
> to leave send a blank Email to: [EMAIL PROTECTED]
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> 




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