I know nothing of programming etc. but it sounds like a wonderful and 
immersing project.  I am confident when the game gets out, which ever way 
it'll be extremely playable to the layperson.  It's always nice though to 
know a game is made by and for blind people.  It give me more confidence 
that the game is fully accessable and that the programmer cares where I'm 
coming from etc.
That's just my uneducated thoughts on the matter. *grins self-depricatingly*
Have a good night or morning or whenever you read this.
*smiles*
Chris
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Tuesday, March 14, 2006 2:28 AM
Subject: Re: audyssey: Monty and Raceway changes.


> Hi,
> The new engine which I started coding will follow the original one
> closely in many aspects except where coding can be improved. Obviously,
> since I am using C# ,.NET for the new engine there are language
> diferences, and I am good enough at programming C# to do the exact same
> thing, but write it diferently so that it is more easy to update, and
> for that matter easier to understand.
> For example, one improvement I am working on is a world class which is
> used to design and tell the game what the temple is like. When complete
> to make the world up all I need do is something like
>
> temple.SetLocation(1, 1, wall);
> temple.SetLocation(2, 1, sand);
> temple.SetLocation(3, 1, sand);
> temple.SetLocation(4, 1, metal);
> temple.SetLocation(5, 1, metal);
> temple.SetLocation(6, 1, wall);
>
> For the lay person what this does is allows me to pass the coordinate,
> and then the object to the 2D array. The above code just drew a floor
> for the first room of the game. Once drawn I can add the items in the
> game like
> temple.SetLocation(3, 4, potion);
> which just added a potion to the first room.
> The new engine is going to be allot easier in my opinion to work on, and
> I have vastly different ways of coding than does James.
>
>
>
>> It only makes sense that the level creator for Monty would be designed
>> for
>> sighted people. James has made no secret of the fact that he has
>> sight. One
>> suggestion might be to take James up on his offer to help out with
>> designing
>> the levels as you had indicated previously that he was willing to. That
>> would certainly get Monty out faster. However, you'd lose out on the
>> ability
>> to make improvements. That's clearly Tom's call. It would doubtless
>> take far
>> less time to have James design the rest of the levels. Despite being
>> extremely eager to play monty, the changes Tom is considering
>> including are
>> nice ones which would indeed be improvements. I'd be happy either way
>> this
>> goes now that I have some confidence Tom isn't going to change game play
>> beyond all recognition.
>> Michael Feir
>> Creator and former Editor of Audyssey Magazine
>> 1996-2004
>> E-mail: [EMAIL PROTECTED]
>
>
>
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