Yes, if your rich and racing is a hoppy.  Smiles.  That last racer to win 
the Nascar champsionship was
Allen Kleckey.

Smiles sure the name is speed.  Before his demise his Nascar was totally 
white with only a few stickers on the car.  Certainly is rare, but for game 
design to have a game to have things included into the game that would be 
close to life.  Even starting with no sponsorship in the beginning of the 
game then get one is Ok, but intead just start with one anyway.  I just 
brought up the sponsership instead of using a banking system would turn me 
off.  It be more fun to have sponsors to please then a bank.

Crash
----- Original Message ----- 
From: "Richard Bennett" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, March 27, 2006 4:36 PM
Subject: Re: audyssey: Rail Racer update


> don't forget, not having a sponsor at all. I have seen many drivers not 
> have
> a sponsor period, that could be how you start off. Start off without a
> sponsor, then after a good finish, you get sponsorship offers.
> ----- Original Message ----- 
> From: "Gary Whittington" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Monday, March 27, 2006 6:23 PM
> Subject: Re: audyssey: Rail Racer update
>
>
>> Sponsorship is better then getting loanes.  Banks don't give out money to
>> racers.  Sponserships is a huge part of racing.  So the better you do the
>> better sponsor you can get that will give you the money to build that car
>> for the next level.  Do bad and the sponser  yanks the monay away.  More
>> certainly realistic.  Going from one level to another is fine, execpt 
>> that
>> not getting the money to move up, but to win the championship.  AS it
>> would
>> like beating "The Boss" on a adventure game.  You get better sponsorship
>> and
>> the next level will have faster cars.  Give the player the chance to 
>> start
>> at any level, but if the gamer don't do well on  certain level then they
>> would lose sponsership.  This could be determined by not just winning, 
>> but
>> how often the gamer crashes.  Certainly a sponser would not stand for
>> that.
>> A element would have to at least to put in good shwings to keep the
>> sponser
>> interested.  Lastyl,  certain sponserships will be better to drive for.
>> Certain ones could drop you faster then others.  The sponsors you select
>> will mean what kind of car your racing as in
>>
>> Country Time Chevy
>> Pens oil Ford
>> Sears Dodge
>>
>> Now lets say that Country time is a relax time where they may oversee a
>> few
>> of those wall bangers you had.  The pit crew is not go great during races
>> but in the Garage there masters..  In this type of game you could also be
>> able to hire your own Crew Chief.  So there could ve other varibles in 
>> the
>> game that effect your chaces of do welling not only the radom blowing a
>> gasket.  These thing would not have an effect on your relationship with
>> your
>> sponsor, but it would be part of the game behind the pit wall.  Things
>> like
>> that you may have to look for a new Crew Chief.
>>
>> Pens Oil sponsership would be the toughest to drive for but you would get
>> the best car and crew.  And Sears could be in the middle.
>>
>> Crash
>> ----- Original Message ----- 
>> From: "Che" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Monday, March 27, 2006 2:56 PM
>> Subject: Re: audyssey: Rail Racer update
>>
>>
>>> Matt wrote:
>>>> The earning money would be a great idea. It would be cool to be able to
>>>> repair your racer and perhaps get money to upgrade. I wonder if you
>>>> could
>>>> put in a feature where you take out a loan to buy the racer and then
>>>> have
>>>> to
>>>> pay it back...
>>> end quote
>>>
>>>  Hi Matt,
>>>  That is an interesting idea.
>>>  Lets say you have 5 models of racers that you can buy and upgrade, but
>>> you
>>> could enter your racer in any class you wished, with higher classes
>>> bringing
>>> higher money.
>>>  You would naturally start your career with the model 1 racer.  If you
>>> damaged your racer during a race, it would be slower than a non damaged
>>> racer, until you saved enough money from winning to have it repaired or
>>> replaced.
>>>  Additionally, if you were up to racing in the class 3 league, if you 
>>> ran
>>> out of money and couldn't repair, you might have to drop down a class in
>>> order to win any races and the accompanying money.
>>>  I think this kind of system would add greatly to the replay value of 
>>> the
>>> game.
>>>  I like the loan idea.  Perhaps you would have to give at least 20
>>> percent
>>> of any winnings to pay back your loan until it was paid off.
>>>  This would definately provide incentive to race well and get that money
>>> paid back as soon as possible.
>>>  How does all this sound so far?
>>>  Later,
>>>  Che
>>>
>>> ----- Original Message ----- 
>>> From: "matt" <[EMAIL PROTECTED]>
>>> To: <[email protected]>
>>> Sent: Monday, March 27, 2006 3:24 PM
>>> Subject: Re: audyssey: Rail Racer update
>>>
>>>
>>>> The earning money would be a great idea. It would be cool to be able to
>>>> repair your racer and perhaps get money to upgrade. I wonder if you
>>>> could
>>>> put in a feature where you take out a loan to buy the racer and then
>>>> have
>>>> to
>>>> pay it back and if you do not make a payment you could have your racer
>>>> repossessed and then have to use a loaner until you can earn enough
>>>> money
>>>> to
>>>> get your racer back? Later, Matt
>>>> ----- Original Message ----- 
>>>> From: "Che" <[EMAIL PROTECTED]>
>>>> To: <[email protected]>
>>>> Sent: Monday, March 27, 2006 3:11 PM
>>>> Subject: audyssey: Rail Racer update
>>>>
>>>>
>>>>>  Booga booga gang!
>>>>>  I am pleased to announce the Rail Racer alpha has been delivered to
>>>>> the
>>>>> game testers and they are busy racing their brains out.
>>>>>  Since I last updated the list about Rail Racer, I have incorporated
>>>>> the
>>>>> artificial intelligence into the game, so players have a choice of
>>>>> difficulty to race against.
>>>>>  The levels range from "Me go fast one day" to "Rail Racer Pro".
>>>>>  I can assure you that Rail Racer Pro will require that drivers have a
>>>>> confident and steady hand.  Almost no mistakes can be made while
>>>>> driving
>>>>> against the Pro level if you hope to have any chance against your
>>>>> opponent.
>>>>>  I have updated the website with instructions for the game.  This 
>>>>> gives
>>>>> much more detail about how the game is played, as well as showing 
>>>>> folks
>>>>> what
>>>>> features the game will have upon full release.
>>>>>  I have received some really good suggestions from the community that
>>>>> will
>>>>> make the game better, and suggestions are still very much welcomed.
>>>>>  This is turning out to be a game unlike anything the blind gaming
>>>>> community has seen, and I think all of you adrenaline junkies out 
>>>>> there
>>>>> will
>>>>> love it.
>>>>>  To find out more about the game, go to
>>>>> http://www.blindAdrenaline.com
>>>>>  and click on the Rail Racer link.  The instructions can be found on
>>>>> the
>>>>> Main Rail Racer page.
>>>>>  Lastly, I am developing a career mode for the game where players will
>>>>> earn
>>>>> money for winning races.  This money can be used to repair and upgrade
>>>>> your
>>>>> racer so you can take on even faster competition and earn more money.
>>>>>  As well as having lap and course times posted on the website, I plan
>>>>> on
>>>>> having a list of how much money players have accumulated, as well as
>>>>> career
>>>>> points.
>>>>>  I would like your feedback on this idea.
>>>>>  Do you like the idea of earning money for racing, or would you rather
>>>>> just
>>>>> have a points system in place?
>>>>>  Any other suggestions for the career mode are very much welcomed.
>>>>>   Please post your comments to the list so others can respond to our
>>>>> ideas.
>>>>>  I look forward to hearing from you,
>>>>>  Che Martin
>>>>>  Blind Adrenaline Simulations - Games from one of us, for all of us.
>>>>>
>>>>>
>>>>>
>>>>>
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>>>>
>>>>
>>>>
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