>I am trying to figure out why you want a 2D vector graphic from the 
beginning. I mean to me it would seem like in most cases  a model which 
can be viewed in 3D in some program would be optimal for studying and for 
>printing an image rendered specifically (cropping, resolution, color / 
black-white, etc...) for that print situation should give the best result. 
In what situation do you need a 2D vector representation?

This is what im asking me too. If you have a true 3D model and go 2D then 
you lose all depth information. Simply. That is why all 3D workflows I 
know keep the model as long as possible in 3D space and do the projection 
to 2D in the rendering process which is usually at the end of the 
workflow.

But there may be another solution to get SVG. How about this:

1. Manipulate the Model in 3D until orientation, lighting and shading are 
ok.

2. Render it with high resolution to a 2D bitmap.

3. Import bitmap into Inkscape (http://www.inkscape.org) (Ctrl-I) and use 
the builtin potrace to create 2D paths from the raster image 
(Shift+Alt+B). Just make sure you set the correct potrace options to get a 
color image and not b/w which is default.

Since Inkscapes native Format is SVG, we're almost there.

Now manipulate the paths as desired in Inkscape and save as SVG. You can 
choose between 'Normal SVG' and 'Inkscape SVG'. (I don't know the 
difference and never had problems with Inkscape SVG.)

I have done this many times for T-Shirt designs :-) and it works quite 
well.

regards,

Ernst-Georg

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