----- Original Message -----
From: "Erik Reuter" <[EMAIL PROTECTED]>
To: "Brin-L" <[EMAIL PROTECTED]>
Sent: Sunday, March 10, 2002 7:49 PM
Subject: Re: SCOUTED: Science Meets Spirituality, and Wireless Nanotech VR


> On Sun, Mar 10, 2002 at 07:36:47PM -0600, Dan Minette wrote:
>
> > With such horsepower, it was able to examine more plys ahead than any
> > human.  Even though it's analysis was based on a simple algorithm: the
> > ability to pick the move that gave the best postion after, say, 10
> > moves on either side, was usually enough.
> >
> > The point is that, the best way for a computer to compete against
> > a human is brute force power.  Even in a situation where it seems
> > straightforward to develop algorithms to define the human thought
> > process: brute force beats the best algorithms.
>
> Maybe good chess players are doing a (mostly subconscious) massively
> parallel computation of similar complexity to what the computer is
> doing?

It is highly unlikely. Even the best chess players can make mistakes a 1600
rated computer program would not.  Karpov, for example, dropped his queen in
a two-mover in a chess tournament.  I feel embarassed when I do that.  Yet,
in that same game, IIRC, he had a nuanced understanding of how things would
probably look, in general, in 20 moves.

Dan M.

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