On 19 May 2002 at 17:28, The Fool wrote:

> > From: Reggie Bautista <[EMAIL PROTECTED]>
> 
> > The Fool wrote:
> > >Accessability options.  Mousekeys.
> > >
> > >Those games you list don't particularly require a superior reaction
> time
> > >to play, which I think was the original point way back somewhere. 
> > >The ones that _do_ are either crap, or better played with keyboard
> > >or joystick.
> > >
> > 
> > You really *haven't* played Total Annihilation, have you?
> 
> Do you know how many games come out every year?

Yes. I have the exact figures, actually. Part of the benefits of 
studying game design.

> This one appears to be some kind of 'realtime strategy' game?  Hmph.
> Real stategy games [*] can't be played in realtime.

Lol. And quite frankly, DEAD WRONG. I agree that NO other "RTS" game 
has accurately depicted a strategic rather than tactical battlefield. 
TA, on large maps, DOES.

Yes, TA is from 1997. No, there is NOTHING else even vaguly like it 
since. Which is why it endures to this way, and will continute to 
endure. With a community better than that of most NEW RTS games.

Unless you've played it - and it is truly one of a kind - I would 
hold off on commenting.

Andy
Dawn Falcon

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