> From: Andrew Crystall <[EMAIL PROTECTED]>

> On 19 May 2002 at 18:34, The Fool wrote:
> 
> > > From: Andrew Crystall <[EMAIL PROTECTED]>
> > 
> > > On 19 May 2002 at 17:28, The Fool wrote:
> > > 
> > > > > From: Reggie Bautista <[EMAIL PROTECTED]>
> > > > 
> > > > > The Fool wrote:
> > > > > >Accessability options.  Mousekeys.
> > > > > >
> > > > > >Those games you list don't particularly require a superior
> > reaction
> > > > time
> > > > > >to play, which I think was the original point way back
> > > > > >somewhere. The ones that _do_ are either crap, or better
played
> > > > > >with keyboard or joystick.
> > > > > >
> > > > > 
> > > > > You really *haven't* played Total Annihilation, have you?
> > > > 
> > > > Do you know how many games come out every year?
> > 
> > Which is why it's impractical to keep track of or play a large
> > percentage of them.
> 
> TA is one of *THE* classic games. Worth a look even today.
> 
> > I am severely doubting that a person could control a number of units
> > over a large area in anything approaching real-time.  Typically when
I
> > play a game like Axis & Allies, it takes hours just to play a single
> > turn.  Or something like Panzer General, which takes much longer than
> > real-time.
> 
> Define "large". Is 500 enough for you, 'cause that's the limit most 
> ppl play with on the internet (and the best players can hit in ~20 
> mins on most maps). Our LAN games typically had 3v3 (with 2 more 
> AI's), and a unit limit of 1000 each. Which we DID sometimes hit 
> (especially when we use mines).
> 
> And maps can be up to 63*63 screens (at 640*680). Most maps are 
> between 15*15 and 25*25 tho.

Define real-time.

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