> From: Andrew Crystall <[EMAIL PROTECTED]> > On 19 May 2002 at 18:34, The Fool wrote: > > > > From: Andrew Crystall <[EMAIL PROTECTED]> > > > > > On 19 May 2002 at 17:28, The Fool wrote: > > > > > > > > From: Reggie Bautista <[EMAIL PROTECTED]> > > > > > > > > > The Fool wrote: > > > > > >Accessability options. Mousekeys. > > > > > > > > > > > >Those games you list don't particularly require a superior > > reaction > > > > time > > > > > >to play, which I think was the original point way back > > > > > >somewhere. The ones that _do_ are either crap, or better played > > > > > >with keyboard or joystick. > > > > > > > > > > > > > > > > You really *haven't* played Total Annihilation, have you? > > > > > > > > Do you know how many games come out every year? > > > > Which is why it's impractical to keep track of or play a large > > percentage of them. > > TA is one of *THE* classic games. Worth a look even today. > > > I am severely doubting that a person could control a number of units > > over a large area in anything approaching real-time. Typically when I > > play a game like Axis & Allies, it takes hours just to play a single > > turn. Or something like Panzer General, which takes much longer than > > real-time. > > Define "large". Is 500 enough for you, 'cause that's the limit most > ppl play with on the internet (and the best players can hit in ~20 > mins on most maps). Our LAN games typically had 3v3 (with 2 more > AI's), and a unit limit of 1000 each. Which we DID sometimes hit > (especially when we use mines). > > And maps can be up to 63*63 screens (at 640*680). Most maps are > between 15*15 and 25*25 tho.
Define real-time.
