On 19 May 2002 at 18:34, The Fool wrote: > > From: Andrew Crystall <[EMAIL PROTECTED]> > > > On 19 May 2002 at 17:28, The Fool wrote: > > > > > > From: Reggie Bautista <[EMAIL PROTECTED]> > > > > > > > The Fool wrote: > > > > >Accessability options. Mousekeys. > > > > > > > > > >Those games you list don't particularly require a superior > reaction > > > time > > > > >to play, which I think was the original point way back > > > > >somewhere. The ones that _do_ are either crap, or better played > > > > >with keyboard or joystick. > > > > > > > > > > > > > You really *haven't* played Total Annihilation, have you? > > > > > > Do you know how many games come out every year? > > Which is why it's impractical to keep track of or play a large > percentage of them.
TA is one of *THE* classic games. Worth a look even today. > I am severely doubting that a person could control a number of units > over a large area in anything approaching real-time. Typically when I > play a game like Axis & Allies, it takes hours just to play a single > turn. Or something like Panzer General, which takes much longer than > real-time. Define "large". Is 500 enough for you, 'cause that's the limit most ppl play with on the internet (and the best players can hit in ~20 mins on most maps). Our LAN games typically had 3v3 (with 2 more AI's), and a unit limit of 1000 each. Which we DID sometimes hit (especially when we use mines). And maps can be up to 63*63 screens (at 640*680). Most maps are between 15*15 and 25*25 tho. Andy Dawn Falcon
