On 19 May 2002 at 18:34, The Fool wrote:

> > From: Andrew Crystall <[EMAIL PROTECTED]>
> 
> > On 19 May 2002 at 17:28, The Fool wrote:
> > 
> > > > From: Reggie Bautista <[EMAIL PROTECTED]>
> > > 
> > > > The Fool wrote:
> > > > >Accessability options.  Mousekeys.
> > > > >
> > > > >Those games you list don't particularly require a superior
> reaction
> > > time
> > > > >to play, which I think was the original point way back
> > > > >somewhere. The ones that _do_ are either crap, or better played
> > > > >with keyboard or joystick.
> > > > >
> > > > 
> > > > You really *haven't* played Total Annihilation, have you?
> > > 
> > > Do you know how many games come out every year?
> 
> Which is why it's impractical to keep track of or play a large
> percentage of them.

TA is one of *THE* classic games. Worth a look even today.

> I am severely doubting that a person could control a number of units
> over a large area in anything approaching real-time.  Typically when I
> play a game like Axis & Allies, it takes hours just to play a single
> turn.  Or something like Panzer General, which takes much longer than
> real-time.

Define "large". Is 500 enough for you, 'cause that's the limit most 
ppl play with on the internet (and the best players can hit in ~20 
mins on most maps). Our LAN games typically had 3v3 (with 2 more 
AI's), and a unit limit of 1000 each. Which we DID sometimes hit 
(especially when we use mines).

And maps can be up to 63*63 screens (at 640*680). Most maps are 
between 15*15 and 25*25 tho.

Andy
Dawn Falcon

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