On 19 May 2002 at 22:04, The Fool wrote: > ?? "(and the best players can hit in ~20 mins on most maps)" is > ambiguous.
The 500 unit limit. Sure, it includes maybe 200 odd resource, factory, construction and support units, but also swarms of light units and by 20 mins quite likely some heavy ones as well. > > (In TA's case, you can speed up and slow that timeflow down, but at > > watever rate the game dosn't stop and wait for YOU to catch up). > > Final fantasy games also fit this description (the battles anyway). I've only ever played FF7. I prefer games more along the style of Fallout or Planescape:Torment. > > Please don't get the idea I don't like TBS games. I do. I'm a big > > player of Laser Squad Nemesis right now (turn-based, both sides > > submit orders and they they're acted out at the same time). I'm > > killer at several other, older TBS games. It's just that I also like > > RTS and RPG's. > > So what you are saying is that there is a significant time lag between > orders given to the first unit (which then starts deploying) and > orders given to the last unit (which then starts deploying) > (presumably before restarting this cycle (unless it's the strategy to > waste units/resources)). No. In LSN, turns are 10 seconds long. You both give your units the orders, and then E-mail them to the game server, which figures out the interactions and E-mails the results back, after which you send another turn, etc. It's strictly tactical small unit battles. www.lasersquadnemesis.com I subscribe, and will be more than happy to challenge you if you want a game. Andy Dawn Falcon
