> From: Andrew Crystall <[EMAIL PROTECTED]> > On 19 May 2002 at 17:28, The Fool wrote: > > > > From: Reggie Bautista <[EMAIL PROTECTED]> > > > > > The Fool wrote: > > > >Accessability options. Mousekeys. > > > > > > > >Those games you list don't particularly require a superior reaction > > time > > > >to play, which I think was the original point way back somewhere. > > > >The ones that _do_ are either crap, or better played with keyboard > > > >or joystick. > > > > > > > > > > You really *haven't* played Total Annihilation, have you? > > > > Do you know how many games come out every year?
Which is why it's impractical to keep track of or play a large percentage of them. > Yes. I have the exact figures, actually. Part of the benefits of > studying game design. > > > This one appears to be some kind of 'realtime strategy' game? Hmph. > > Real stategy games [*] can't be played in realtime. > > Lol. And quite frankly, DEAD WRONG. I agree that NO other "RTS" game > has accurately depicted a strategic rather than tactical battlefield. > TA, on large maps, DOES. > > Yes, TA is from 1997. No, there is NOTHING else even vaguly like it > since. Which is why it endures to this way, and will continute to > endure. With a community better than that of most NEW RTS games. > > Unless you've played it - and it is truly one of a kind - I would > hold off on commenting. I am severely doubting that a person could control a number of units over a large area in anything approaching real-time. Typically when I play a game like Axis & Allies, it takes hours just to play a single turn. Or something like Panzer General, which takes much longer than real-time.
