On Sat, Jan 28, 2012 at 13:00, Christopher Sean Morrison <[email protected]> wrote: > On Jan 28, 2012, at 10:11 AM, Tom Browder wrote: > > That would be my choice for first to be done, but shouldn't that be > max if we are using a square pixmap? ... > Not sure whether we're saying the same thing but the issue on max dimension > vs min dimension is easily shown. Consider a window 1680x1050. That's a > view ratio of 1.6, perhaps it's a full screen window on a laptop. You'll ... > end up potentially clipping the top and bottom of geometry that has a > bounding box ratio less than 1.6, such as a simple rpp (height-to-width > ratio is 1.0): ...
I think I understand, but since the default for rtedge seems to be an aspect ration of 1, isn't this discussion moot, at least for writing to a pixmap? (Of course I'm not thinking of the mged problem with a very likely aspect ratio != 1.) Of course since the bitmap is also sometimes written to a frame buffer, would that affect the situation? Best, -Tom ------------------------------------------------------------------------------ Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2 _______________________________________________ BRL-CAD Developer mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/brlcad-devel
