On Sat, Jan 28, 2012 at 13:00, Christopher Sean Morrison <[email protected]> wrote:
> On Jan 28, 2012, at 10:11 AM, Tom Browder wrote:
>
> That would be my choice for first to be done, but shouldn't that be
> max if we are using a square pixmap?
...
> Not sure whether we're saying the same thing but the issue on max dimension
> vs min dimension is easily shown.  Consider a window 1680x1050.  That's a
> view ratio of 1.6, perhaps it's a full screen window on a laptop.  You'll
...
> end up potentially clipping the top and bottom of geometry that has a
> bounding box ratio less than 1.6, such as a simple rpp (height-to-width
> ratio is 1.0):
...

I think I understand, but since the default for rtedge seems to be an
aspect ration of 1, isn't this discussion moot, at least for writing
to a pixmap?  (Of course I'm not thinking of the mged problem with a
very likely aspect ratio != 1.)  Of course since the bitmap is also
sometimes written to a frame buffer, would that affect the situation?

Best,

-Tom

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