Hello

As an update of what I have been able to do so far. I have extracted the
parsing bits of FreeWRL from which I generate a shared library, used by the
X3D parser. This entailed reworking the FreeWRL code to make use of cmake
as oppose to autotool which it relies on by default and I also implemented
FREEWRLwrapper.c which contains helper functions for the parser like
convert(), do_color() and do_transform(). So far the parser just reads
node, carries out transformations and assigns corresponding color values to
shape node. Below are link to two patches I made, the first is the actual
x3d parser and the second is the FreeWRL library code. They both apply and
work well locally on my machine but I have not yet created a ticket since
it still needs more work and cleanup.

I am presently writing my exams and so I would not be able to put in up to
40 hours a week till the 6th of July when I would be done, then I would
have all the time to focus on my project.

1.) X3D Parser
https://github.com/djkonro/GSoC2015/blob/master/x3d_parser.patch

2.) FreeWRL
https://github.com/djkonro/GSoC2015/blob/master/freewrl.patch

Cheers!
Konrad
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