Hi,
Sean has left the following comment at Determine why solids.sh fails on
64-bit http://www.google-melange.com/gci/task/view/google/gci2012/7982217:
could be
It's entirely likely that some platform presented the 3 off-by-many pixels
in 64 vs 32 bit and you observe the opposite in your setup. It's possible
that it was just recorded wrong too, but if you have it reproduced in
32-bit, that's certainly good enough to debug.
Even without understanding the math, it may help to find a specific ray
that gives the different values. Then you can just shoot that single ray
(via rt -Q or nirt) and follow the two paths in a debugger. The -X debug
flags may also be helpful (will give a bunch of printing statements).
Greetings,
The Google Open Source Programs Team
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