Hi,

Sean has left the following comment at Determine why solids.sh fails on 64-bit http://www.google-melange.com/gci/task/view/google/gci2012/7982217:


that's gold


So that's certainly the high-level "cause" -- the shade_inputs message is saying that a ray was returned with a normal facing away from the camera. The ray is probably nearly perpendicular to the camera as the ray barely grazes a surface/edge.

The dot products are clearly very "near zero" so it could be an issue of not properly testing the ray we're returning or the normal being computed for the particle object.

FYI, the differences in floating point are expected. Single precision floating point falls apart around 7 digits after the decimal point so some variation can be expected. As long as the values are below 0.0005, our calculations should be stable. That's our guarantee.


Greetings,
The Google Open Source Programs Team


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