after cross compiling sphinxBase and pocketSphinx , still I didn't
get any file which can be run on Windows CE. I believe that cross compiler
should produce EXEs and DLLs for that packages  . But it didn't output such
a file. so I don't know where problem has been occurred whether it's with
cross compilation process or packages going to cross compile.

can some one help me to figure out this problem



2008/7/13 Ivan Vucica <[EMAIL PROTECTED]>:

> There's a WM emulator in Visual Studio 2005 Pro. I don't know about
> other editions.
>
> Also something like that should be available in free (as in free beer)
> Microsoft Embedded Visual Tools 4.0 (that's C++ and VB).
>
> You're prolly trying to get away from MS, so I'm sorry I can't give
> any other suggestion.
>
> On 14/07/2008, Eric Perera <[EMAIL PROTECTED]> wrote:
> > Is there any simulator to test build packages with CeGCC (***
> > arm-wince-mingw32ce-gcc*)?
> >
> > 2008/7/11 Ivan Vucica <[EMAIL PROTECTED]>:
> >
> >> AFAIK WinCE (at least the PocketPC/WM version) has no command prompt,
> >> and thus no batch files. There is a cmd.exe available from MS that
> >> would run batch files. Of course, it can't run shell scripts - no
> >> sh/bash.
> >>
> >> On 11/07/2008, Eric Perera <[EMAIL PROTECTED]> wrote:
> >> >    now bin folder contains 2 shell script files and a few executable
> >> files.
> >> > just copying bin folder to \windows path , am I able to run the
> >> application?
> >> >
> >> >
> >> > what I am doing in UNIX system to run that application is to execute
> >> > that
> >> > two shell scripts in command line. so how can I run those two scripts
> in
> >> > Windows CE?
> >> >
> >> >
> >> > On Fri, Jul 11, 2008 at 2:35 PM, Vincent Torri <[EMAIL PROTECTED]>
> >> wrote:
> >> >
> >> >>
> >> >>
> >> >> On Fri, 11 Jul 2008, Eric Perera wrote:
> >> >>
> >> >>       k, after compiling packages with(arm-cegcc-gcc), build files
> are
> >> in
> >> >>> two different directories (sphinxBase and pocketsphinx). Then I need
> >> >>> to
> >> >>> test
> >> >>> it on simulator called windows mobile SDK 5.
> >> >>>
> >> >>> after making sphinxBase, build files are in three different folders
> >> >>> called
> >> >>> (sphinxbase/Bin ,lib and  include).
> >> >>>
> >> >>> when executing make command for pocketSphinx, build files are in
> >> >>> directories
> >> >>> pocketSPhinx/bin, lib,include and share.
> >> >>>
> >> >>> now tell me how I configure these directories and files into
> emulator
> >> and
> >> >>> run it.
> >> >>>
> >> >>
> >> >> lib/ and include/ subdir are only for development. Forget them if you
> >> just
> >> >> want to use your program. About the 2 bin/ subdirs, well, put all the
> >> >> files
> >> >> in the same directory, it's not a problem. I didn't use the emulator,
> >> >> so
> >> i
> >> >> can't help you. But you maybe can put those files in \windows or
> >> >> another
> >> >> dir
> >> >> that is in the path.
> >> >>
> >> >> Vincent Torri
> >> >>
> >> >
> >>
> >>
> >> --
> >> Regards,
> >>
> >> Ivan Vučica
> >>
> >> OBJECT Networks :: www.objectnetworks.net
> >> Cateia Games :: www.cateia.com
> >>
> >
>
>
> --
> Regards,
>
> Ivan Vučica
>
> OBJECT Networks :: www.objectnetworks.net
> Cateia Games :: www.cateia.com
>
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