OH yea playing catch with dog was probably my favorite part of the
game so far :>.

It was so damn cool to be throwing boulders and stuff back and forth LOL.

Can't wait until i get the gravity gun that works on people that will
be uber fun.


On Mon, 22 Nov 2004 12:06:45 -0400, Jim Davis
<[EMAIL PROTECTED]> wrote:
> >bah doom3 didnt really scare me but the f'in headcrabs and fast
> >zombies scare the piss outta me. The headcrabs because they always
> >jump out when you don't expect them. You walk into an area and you
> >think ok headcrab zone. You go through it all and nothing attacks you
> >so you relax then only after you relax do the little bastards jump
> >out.
> 
> Doom3 didn't scare me so much as annoy.  ;^)
> 
> It was hard from the get-go, but mostly because of the controls and the damn 
> flashlight.  I give them credit for trying something like that, but the 
> simple fact was the game was just TOO dark to move without the flashlight in 
> most areas and equipping the light left you a sitting duck.  Add to that the 
> fact that the enemies threw you around and obscured your vision and it was 
> just a very frustrating experience.
> 
> Doom3 also seemed very predictable to me.  Very quickly (I didn't finish it 
> either) you saw: "when I step through that doorway I bet that stairway's 
> coming down."  Or "that grate will collapse."  It was balanced, it seemed to 
> me, to be a series of difficult encounters followed by just enough health to 
> get to the next difficult encounter: you get your ass kick almost die, get 
> some health then the process continued.
> 
> Also Doom3 (I felt) was just very monotonous - dark room after dark hallway 
> after dark room.  Even before the accident everything was dark.  Their was 
> just very little contrast.  HL2, on the other hand, spooked me more because 
> of the contrast: you're running blissfully along in nice, bright daylight 
> then have to duck into a dark, unknown sewer.  Is what forced you into the 
> sewer better or worse than what could be lurking in the sewer?
> 
> The contrast is also apparent in the story.  It's scarier (to me at least) to 
> be happily playing catch with Dog and Alyx and THEN wind up in Ravenholm.  
> Doom3 starts off depressing and ominous and never seems to let up - that's 
> good in some ways, but I think it makes for an overall less emotionally 
> charged (less scary) game.
> 
> I really don't think there's any contest... Doom3 just didn't snag my 
> attention at all.  I've only been able to stop playing HL2 through threats of 
> force and joblessness.  ;^)
> 
> Jim Davis
> 
> 

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