OH yea playing catch with dog was probably my favorite part of the game so far :>.
It was so damn cool to be throwing boulders and stuff back and forth LOL. Can't wait until i get the gravity gun that works on people that will be uber fun. On Mon, 22 Nov 2004 12:06:45 -0400, Jim Davis <[EMAIL PROTECTED]> wrote: > >bah doom3 didnt really scare me but the f'in headcrabs and fast > >zombies scare the piss outta me. The headcrabs because they always > >jump out when you don't expect them. You walk into an area and you > >think ok headcrab zone. You go through it all and nothing attacks you > >so you relax then only after you relax do the little bastards jump > >out. > > Doom3 didn't scare me so much as annoy. ;^) > > It was hard from the get-go, but mostly because of the controls and the damn > flashlight. I give them credit for trying something like that, but the > simple fact was the game was just TOO dark to move without the flashlight in > most areas and equipping the light left you a sitting duck. Add to that the > fact that the enemies threw you around and obscured your vision and it was > just a very frustrating experience. > > Doom3 also seemed very predictable to me. Very quickly (I didn't finish it > either) you saw: "when I step through that doorway I bet that stairway's > coming down." Or "that grate will collapse." It was balanced, it seemed to > me, to be a series of difficult encounters followed by just enough health to > get to the next difficult encounter: you get your ass kick almost die, get > some health then the process continued. > > Also Doom3 (I felt) was just very monotonous - dark room after dark hallway > after dark room. Even before the accident everything was dark. Their was > just very little contrast. HL2, on the other hand, spooked me more because > of the contrast: you're running blissfully along in nice, bright daylight > then have to duck into a dark, unknown sewer. Is what forced you into the > sewer better or worse than what could be lurking in the sewer? > > The contrast is also apparent in the story. It's scarier (to me at least) to > be happily playing catch with Dog and Alyx and THEN wind up in Ravenholm. > Doom3 starts off depressing and ominous and never seems to let up - that's > good in some ways, but I think it makes for an overall less emotionally > charged (less scary) game. > > I really don't think there's any contest... Doom3 just didn't snag my > attention at all. I've only been able to stop playing HL2 through threats of > force and joblessness. ;^) > > Jim Davis > > ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Special thanks to the CF Community Suite Gold Sponsor - CFHosting.net http://www.cfhosting.net Message: http://www.houseoffusion.com/lists.cfm/link=i:5:137413 Archives: http://www.houseoffusion.com/cf_lists/threads.cfm/5 Subscription: http://www.houseoffusion.com/lists.cfm/link=s:5 Unsubscribe: http://www.houseoffusion.com/cf_lists/unsubscribe.cfm?user=89.70.5 Donations & Support: http://www.houseoffusion.com/tiny.cfm/54
