Well personally HardOCP is anything but unbiased. They like to go on their
little crusades too.

I don't see the Valve complaints as any different than web developers
complaining about web browsers. Most people have no idea that IE6 sucks. And
most developers will just quietly work around the problems in different
browsers and we don't even say much about it most of the time because we're
so used to it. But at some point, a developer wants to code to actual,
platform neutral standards with CSS and they find that IE just can't do
everything right. They have a choice, do they just work around the problem
as most developers do, or do they write their code to be pure and good
according to the standards and tell customers that they need to use a better
browser?

Same with video cards. It's always been that way and probably always will.
Different cards implement the standards differently, and also have
proprietary ways of doing things. Valve appears to just be taking a stand.
It may be both a great coding choice and a horrible business choice. I don't
really know since I don't write games.

-Kevin

----- Original Message ----- 
From: "jon hall" <[EMAIL PROTECTED]>
To: "CF-Community" <[EMAIL PROTECTED]>
Sent: Thursday, September 11, 2003 1:11 PM
Subject: Re: Nvidia can't compete on HalfLife 2


> The unnamed reviewers would be wrong...
> These are actual game benchmarks, not PowerPoint slides, and the
> HardOCP ones were especially impartial because he discarded the Nvidia
> recommended demo.
>
>
http://www.hardocp.com/image.html?image=MTA1MjcyOTc2OEZ5RlFJTXBSY2pfMV8zX2wuZ2lm
> http://www.anandtech.com/video/showdoc.html?i=1821&p=22
>
> This whole episode smells fishy to me. You don't see Carmack or any
> other developer going out of their way to bash one manufacturer. They
> are making the product work on both platforms. If indeed, HL2 performs
> this badly on Nvidia's cards...it bodes very badly for sales of HL2,
> since Nvidia still has the biggest marketshare. I've never heard of a
> developer coming out and saying their games performance sucks...which
> is what it sounds like Valve is saying to me.
>
> -- 
>  jon
>  mailto:[EMAIL PROTECTED]
>
> Thursday, September 11, 2003, 1:24:47 PM, you wrote:
> AS> Odd.
>
> AS> Reviewers stated that Doom 3 ran better on the ATI graphics cards.
>
> AS> And Nvidia's own DX9 Dawn product demo ran faster on the ATI graphics
> AS> cards.
>
> AS> I'll have to look that up again.
>
> AS> This would mean that VALVE is risking sales of their new game, Half
Life
> AS> 2, which they've spent 5 years developing..
> AS> in order to lie and bad talk Nvidia, the dominant graphics chip maker
in
> AS> the PC gaming market.
>
> AS> ATI must be paying them a LOT of money to say these things and fudge
> AS> those results,eh?
>
> AS> -Gel
>
> AS> -----Original Message-----
> AS> From: jon hall [mailto:[EMAIL PROTECTED]
>
> AS> Exactly how did Nvidia get Microsoft to WHQL certify their drivers
then?
> AS> I've never heard of any of the dx9 features not being implemented in
the
> AS> FX.
>
> AS> The entire issue, is, and has been the precision differences between
the
> AS> cards, which is not a part of the dx9 specification.
>
> AS> When Gabe says that it takes him 5x as long to implement the
proprietary
> AS> Nvidia path...he is full of it. Other developers have already said
that
> AS> it hasn't taken much extra time to develop for the Nvidia path. Maybe
> AS> Gabe is just a crappy developer...but more likely, iD is still pissed
at
> AS> ATI for leaking the D3 demo, and ATI is feeling the "consequences" iD
> AS> mentioned for that. So ATI is throwing their weight behind HL2...
>
> AS> Of course...none of this matters for D3, which is an OpenGL game,
which
> AS> has already been shown to perform much better on the FX.
>
>
> AS>
> 
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