This is a multi-part message in MIME format. --_NextPart_000_1063877904_CFX_iMSMail_202761776 Content-Type: text/plain; charset="iso-8859-1" In a continuation of this...well to me...exciting story ^_^ Carmack speaks out: ...email to id Software's John Carmack to ask how DOOM 3 and other games are likely to be impacted by the difference between the two graphics platforms running DirectX 9. " ***Unfortunately, it will probably be representative of most DX9 games***. Doom has a custom back end that uses the lower precisions on the GF-FX, but when you run it with standard fragment programs just like ATI, it is a lot slower. The precision doesn't really matter to Doom, ***but that won't be a reasonable option*** in future games designed around DX9 level hardware as a minimum spec" So there you have it.The reason the Nvidia cards may not perform as bad under Doom 3 is because it has much higher tolerances for precision calculations than games written to the Direct X9 spec could reasonably be expected to have in the future. So can anyone now defend Nvidia in this mess? -Gel ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Message: http://www.houseoffusion.com/lists.cfm?link=i:5:89174 Archives: http://www.houseoffusion.com/lists.cfm?link=t:5 Subscription: http://www.houseoffusion.com/lists.cfm?link=s:5 Unsubscribe: http://www.houseoffusion.com/cf_lists/unsubscribe.cfm?user=89.70.5 Signup for the Fusion Authority news alert and keep up with the latest news in ColdFusion and related topics. http://www.fusionauthority.com/signup.cfm --_NextPart_000_1063877904_CFX_iMSMail_202761776 Content-Type: text/html; charset="iso-8859-1" In a continuation of this...well to me...exciting story ^_^ Carmack speaks out: ...email to id Software's John Carmack to ask how DOOM 3 and other games are likely to be impacted by the difference between the two graphics platforms running DirectX 9. " ***Unfortunately, it will probably be representative of most DX9 games***. Doom has a custom back end that uses the lower precisions on the GF-FX, but when you run it with standard fragment programs just like ATI, it is a lot slower. The precision doesn't really matter to Doom, ***but that won't be a reasonable option*** in future games designed around DX9 level hardware as a minimum spec" So there you have it.The reason the Nvidia cards may not perform as bad under Doom 3 is because it has much higher tolerances for precision calculations than games written to the Direct X9 spec could reasonably be expected to have in the future. So can anyone now defend Nvidia in this mess? -Gel ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
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