Let's see - we have the market-leading video-card company releasing a 
bunch of similarly-named cards that have extreme differences in their 
speed, functionality and capabilities.  Then, they also drop the ball 
big-time on implementation of the de-facto standard for next-gen PC 
games and get taken to the hoop by an established, but not as popular 
upstart.

Poor, poor 3dfx... I mean Nvidia.

Angel Stewart wrote:

>Oh.
>So now everyone just doesn't like Nvidia.
>Including Nvidia themselves who have admitted their first DX9 card was
>quite short of the stellar performer they touted it to be?
>
>I think they messed up. Either with the drivers or with the actual
>silicone, and its now coming out as more DX9 games come to market.
>And if the Source engine performs better under ATI then that's a HUGE
>blow for Nvidia, because Source is the only current competitor to the
>Doom 3 engine, and several new games are going to based on it. 
>
>I think we will find that Nvidia has messed up, and they will try to
>clean up their mess. Their silence on this issue is conspicuous. They
>sent out an immediate response when 3DMark 2001 brought them up to task
>for obvious and glaring driver optimisations for the 3DMark tests, even
>though they were incorrect there too.
>
>I don't think the Browser analogy is a correct one at all. 
>Although if people had vociferously complained in the first place with
>Microsofts Internet Explorer maybe it would now be standards compliant.
>
>Nvidia does not have the clout of Microsoft to force feed crap down
>consumers' throats.
>
>-Angel
>
>-----Original Message-----
>From: jon hall [mailto:[EMAIL PROTECTED] 
>
>First...the FX is dx9 compliant. Secondly, it could be argued that the
>FX's 32/12/16 precision offers superior quality than ATI's 24 bit
>precision. MS may step in with a precision definition for dx10...who
>knows. It will be interesting to see if they will go with 24 or 32 bit.
>My money would be on 32 bit if they do step in.
>
>Developers have known about this for a long time...and the ways to
>optimize for each path are, according to the things I've read, pretty
>straightforward and obvious. This all kind of reminds me of the Gravis
>UltraSound. It had more memory and processing power...but it still lost
>out to the Soundblaster in the long run.
>
>I think Kevin's analogy works...but even if I was working on amazon.com,
>I'm not going to hold a press conference on why the site looks better in
>one browser than another, unless there was an ulterior motive.
>
>  
>

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