I agree in principle that SVG is not worth so much engineering time at
the moment, and a group focused on SVG would probably be a better
solution.  I just doubt that we will ever have such a group.  Maybe
that's OK...  patches welcome and no tolerance for new regressions
seems like a reasonable approach provided the regressions are not too
egregious.

-Darin


On Fri, Mar 13, 2009 at 3:01 PM, Darin Fisher <[email protected]> wrote:
> Are we only talking about regressions since 1.0?  How many tests are
> we talking about?
>
> -Darin
>
>
> On Fri, Mar 13, 2009 at 12:28 PM, Scott Violet <[email protected]> wrote:
>>
>> On thinking about this a bit more this would mean a break from our
>> policy of no rendering regressions since 1.0. Are we OK with that
>> decision?
>>
>>  -Scott
>>
>> On Fri, Mar 13, 2009 at 11:28 AM, Scott Violet <[email protected]> wrote:
>>> YES! DEFER!
>>>
>>>  -Scott
>>>
>>> On Fri, Mar 13, 2009 at 11:25 AM, Dimitri Glazkov <[email protected]> 
>>> wrote:
>>>>
>>>> Team,
>>>>
>>>> We have many brains working the layout test puzzle. And that's a good
>>>> thing. We've got this Rubik's cube nearly all finished. However, it
>>>> somewhat pains me seeing lots of engineers spending countless hours
>>>> trying to fix the SVG tests. Perhaps we shouldn't be doing that? I
>>>> mean, based on my experience, SVG accounts for a tiny fraction of the
>>>> Web and very (very!) few pages will be broken even if we completely
>>>> ignore SVG.
>>>>
>>>> IMHO, a better approach will be deferring these tests and trying to
>>>> tackle them later as a smaller, more focused effort. Identify the
>>>> experts in drawing and SVG markup, WebKit implementation, and let them
>>>> fix it.
>>>>
>>>> WDYT?
>>>>
>>>> :DG<
>>>>
>>>> >>
>>>>
>>>
>>
>> >>
>>
>

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