If you want a guess, I'd bet that IPChains will let it work, but tables won't.
I'm no firewalling genius, but I think what happened is that IPtables does a better job of passing related traffic than IPchains. My guess is that your problem will lie there. I would recommend googling for a starcraft masq module. You may need one, and then you'll be set. There are docs on how to install additional modules on the ipcop.org site. Kev. ----- Original Message ----- From: "Jason Louie" <[EMAIL PROTECTED]> To: "Clug Talk" <[EMAIL PROTECTED]> Sent: Monday, February 10, 2003 4:52 PM Subject: (clug-talk) IPCop Dynamic DNS features and port forwarding > Thank you Jarrod for the great presentation on IPCop. It got me > motivated to run home and install it and abandon my floppy disk router. > I've plugged in a old 700mb HDD and gave it a whirl. I am very pleased > in that it gave me no troubles and I don't have to reconfigure after > every reboot like some floppy distros I found. > > Now I was just wondering if anyone have used the dynamic DNS features > on IPCop or have used the services of dhs.org, dyndns.org, dyns.cx, > easydns.com, hn.org, no-ip.com or zoneedit.com. I'm using dyndns.net > currently but would like more info in these if anyone has any. > > My second question is regarding port forwarding. I...err... my son > plays Starcraft on a Windows machine inside the network and in order to > play online games port 6112 TCP/UDP is required to be forwarded to the > Starcraft playing machine. I've set up the port forward and external > service access but I see no improvement in playing Starcraft online. Is > there a way to check if this port is open? I've had the same problem > with Coyote Linux but it worked with BBIagent, anyone with any ideas? > > Jason > >
