Thanks for triggering my memory Kevin.  When I was researching IPTables, I
saw lots of PROC modules for allowing Warcraft, Unreal, etc. to work - I
think I saw one for Starcraft as well.  I don't think it was specific to
IPtables or IPChains, but could be wrong....

Shawn

-----Original Message-----
From: Kevin Anderson [mailto:[EMAIL PROTECTED]]
Sent: Monday, February 10, 2003 4:53 PM
To: [EMAIL PROTECTED]
Subject: Re: (clug-talk) IPCop Dynamic DNS features and port forwarding


If you want a guess, I'd bet that IPChains will let it work, but tables
won't.

I'm no firewalling genius, but I think what happened is that IPtables does a
better job of passing related traffic than IPchains.  My guess is that your
problem will lie there.

I would recommend googling for a starcraft masq module.  You may need one,
and then you'll be set.  There are docs on how to install additional modules
on the ipcop.org site.

Kev.



----- Original Message -----
From: "Jason Louie" <[EMAIL PROTECTED]>
To: "Clug Talk" <[EMAIL PROTECTED]>
Sent: Monday, February 10, 2003 4:52 PM
Subject: (clug-talk) IPCop Dynamic DNS features and port forwarding


> Thank you Jarrod for the great presentation on IPCop.  It got me
> motivated to run home and install it and abandon my floppy disk router.
> I've plugged in a old 700mb HDD and gave it a whirl.  I am very pleased
> in that it gave me no troubles and I don't have to reconfigure after
> every reboot like some floppy distros I found.
>
> Now I was just wondering if anyone have used the dynamic DNS features
> on IPCop or have used the services of dhs.org, dyndns.org, dyns.cx,
> easydns.com, hn.org, no-ip.com or zoneedit.com.  I'm using dyndns.net
> currently but would like more info in these if anyone has any.
>
> My second question is regarding port forwarding.  I...err... my son
> plays Starcraft on a Windows machine inside the network and in order to
> play online games port 6112 TCP/UDP is required to be forwarded to the
> Starcraft playing machine.  I've set up the port forward and external
> service access but I see no improvement in playing Starcraft online.  Is
> there a way to check if this port is open?  I've had the same problem
> with Coyote Linux but it worked with BBIagent, anyone with any ideas?
>
> Jason
>
>

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