Hmmm, I don't think I'm getting all the messages on the list -- at least not in a timely manner. :-( I got Shawn's mail, but not Jarrod's. 8-0
Pardon me while I reply to Jarrod's e-mail: Heheh. It took me quite awhile to get HL working (using WINE, of course) but it can be done, and one can get great frame rates as well. I've met players using Slackware, Debian, and Gentoo, in particular. (I think I've met a couple of RH/Mandrake users, but (sorry to say) those distros usually aren't stable enough to game very well. Please no flames, I'm speaking only from a gaming perspective. If you're a successful RH/Mandrake gamer (at least under WINE), prove me wrong by posting your success stories.) :-D As far as dedicated server requirements go, it's usually largely CPU-dependent (correct me if I'm wrong for other games, but I'm coming from having hosted dedicated HL servers). Lotsa memory doesn't hurt either. This is because the shooting is all calculated (especially Half-Life which still uses a hit-scan engine), which takes up cycles. But network bandwidth usually isn't such a big deal (and not at all on a LAN). It's usually the latency (upstream bandwidth on DSL/Cable) and routing that kills. Bad frame rates don't help. Also, bots will chew cycles like... well, bots. :-P So, in general, the bigger the CPU and memory you can get, the better off you'll be. On a personal note, I have Half-Life and Medal of Honor: Allied Assault (MOHAA). I would be willing to consider purchasing a new game, but only if I knew I'd get online longevity out of it (unlike MOHAA). Unfortunately, this biggest deciding factor for me is hardware -- I don't have any cash for anything new, and my PIII 450MHz/32MB ATI All-in-Wonder are getting kinda long in the teeth. Majority rules, though. I'm not pushing for anything; I'm just excited. :-) I've placed my vote, and if I don't have whatever wins, I'll see what I can do about it. Worst case, I'm still coming to help tweak and maybe steal a round or two off somebody else's comp. :-D Curtis. P.S. I also have a second NIC to lend if necessary. Could save on Shawn's pristine SMC. :-) -----Original Message----- From: Shawn Grover [mailto:[EMAIL PROTECTED] Sent: Thursday, March 06, 2003 2:13 PM To: '[EMAIL PROTECTED]' Subject: RE: (clug-talk) InstallFest & GameFest I have a brand new SMC NIC (the box still has the plastic wrapping on it - unopened) that I'd be willing to donate for the server if needed.... (I'd like it back afterwards though - I'm treating it as a backup in case my DLinks fail). Shawn -----Original Message----- From: Jarrod Major [mailto:[EMAIL PROTECTED] Sent: Thursday, March 06, 2003 1:45 PM To: [EMAIL PROTECTED] Subject: Re: (clug-talk) InstallFest & GameFest -----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 On Thursday 06 March 2003 1:29 pm, you wrote: Thought that might get a few eyeballs. I'm curious as to how you got Half-Life to run under Linux. I didn't add it originally as I didn't think it could, I stand corrected. Would RTCW be good enough for you Curtis? It's still in the whole WWII vein. I suspect we would have fewer problems with it. I am probably getting ahead of myself, we need to see what folks want to play. I have a wish-list item for the event, that is a dedicated Game server. If you have such a box or some components that could go into such a box (for the event only) please contact me. Hell, I'm not even sure what the specs should be. I guess it depends on whether we are playing something brand-spanking-new or not. > I loved InstallFest and I am looking forward to attending any/all CLUG > InstallFests that I possibly can. > > That being said, GameFest makes me even more excited. :-) Wow, Linux + > FPS LAN party -- I think I might explode (at least, when shot). ;-) Not > pretty for Jarrod's house tho', methinks. ;-) > > Man, I am super stoked about the idea. Good one, Dan and Jarrod! A lot of > fun could be had. I just hope you all like Day of Defeat (World War II mod > for Half-Life). ;-) > > Curtis. - -- Jarrod Major GPG Fingerprint: FA4A 1EA3 A0EE A842 07BB 804C 0090 14F6 BE6E DE3D CLUG President Registered Linux User: #224211 -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.0.7 (GNU/Linux) iQCVAwUBPmezRgCQFPa+bt49AQIDHAP/VwgyKgyz7m/rmTMh8PcLmbf1djxh6onn yekrbTtTh1WT6kievfrVndTStE4YmS9BYd0PwUA0swb3DsIZrkdieedIW2MHW0OQ gxE1NQcXCDGlACrArEHMXMJxS6jngoy6HX65Z3QJmglOG6nGxJaq6YuG6/nmrJ95 HenpPhzGjRM= =nRWP -----END PGP SIGNATURE-----
