ext Florent THIERY wrote:
> Hi,
>
>   
>> You could however make an actor that was a pyramid (by dropping into raw
>> GL). It would however be a bit cludgy with current API in wider scope
>> (but potentially could be extended if the need is there).
>>     
>
> For instance, how hard would it be to add the possibility of applying
> video textures on a regular cylinder ? I would be glad to know more
> about custom OpenGL primitives...
>
>   

Second that, it would be nice to have one example of ClutterActor that
would paint itself using GL directly.


> Regards,
>
> Florent
>   


// Tapani Pälli

-- 
Software Engineer
Open Source Software Operations 

-- 
To unsubscribe send a mail to [EMAIL PROTECTED]

Reply via email to