ext Florent THIERY wrote: > Hi, > > >> You could however make an actor that was a pyramid (by dropping into raw >> GL). It would however be a bit cludgy with current API in wider scope >> (but potentially could be extended if the need is there). >> > > For instance, how hard would it be to add the possibility of applying > video textures on a regular cylinder ? I would be glad to know more > about custom OpenGL primitives... > >
Second that, it would be nice to have one example of ClutterActor that would paint itself using GL directly. > Regards, > > Florent > // Tapani Pälli -- Software Engineer Open Source Software Operations -- To unsubscribe send a mail to [EMAIL PROTECTED]
