I am very new to clutter, and intend to add some good graphics over a video application. At first I need to create 2 Textures and play videos using VLC on them. This is where I stumble: not able to contain the VLC window within the Textures, but VLC is creating it's own external window. I am using python bindings.
I could acheive this easily with gtk windows:creating DrawingAreas and using 'set_visual' API (VLC's python bindings, effectively calling libvlc_media_player_set_drawable) with the window's handle as input. I am hoping something similar as window handle will be available for the Textures, but not able to find it. I am trying to go through the clutter/gst code but guess require to spend a significant amount of time to understand it. If someone can throw some light into this, it will be very nice. I believe if this can be done, then further control of the media VLC plays becomes easy using VLC's python bindings. Ethan.
