Nope, I didn't use any pre-existing python binding for VLC, if that was the question.

Guillaume

Ethan Collins <[email protected]> a écrit :

Hi Guillaume,

Did you try supporting VLC's MediaControl specific python bindings for
clutter-vlc ?

Let me know.

Ethan.

On Thu, Apr 2, 2009 at 2:57 PM, Guillaume Koenig <[email protected]> wrote:

Hi Ethan,

Here is clutter-vlc for the 0.8 series, adapted from Arnaud Vallat's. The
pyclutter archive is similar to that found on clutter's website, with
additional support of clutter-vlc. Of course, vlc-vout-clutter is needed for
this to run.

http://uuu.enseirb.fr/~koenig/pfainst/clutter-vlc/1/clutter-vlc.tar.gz
http://uuu.enseirb.fr/~koenig/pfainst/clutter-vlc/1/pyclutter.tar.gz

Guillaume

Ethan Collins <[email protected]<collins.ethans%[email protected]>>
a écrit :

 I have seen your code yesterday and good to know that it works (I believe
you kept a note of heavy CPU usage). Will definitely try it sometime.

Currently, my need is to use python bindings of VLC, and if I can get the
Texture's drawable id (xid), I can get productive. Can you tell me how I
can
get it ? You can point me to your code as well.

Ethan.

On Thu, Apr 2, 2009 at 2:04 AM, Arnaud VALLAT <[email protected]> wrote:

 Hello,

I have done a video output module for VLC and an implementation of
ClutterMedia so called clutter-vlc. It's in plain C, and it still
needs some work, but it already work.

The video output module renders within a ClutterTexture, so you don't
need any window handle. It compiles outside the VLC source tree, you
just need VLC installed.

http://github.com/rno/vlc-vout-clutter/
http://github.com/rno/clutter-vlc/

Hopes it helps

Rno

On Wed, Apr 1, 2009 at 10:00 PM, Ethan Collins
<[email protected] <collins.ethans%[email protected]> <
collins.ethans%[email protected]<collins.ethans%[email protected]>
>>
wrote:
> I am very new to clutter, and intend to add some good graphics over a
video
> application. At first I need to create 2 Textures and play videos using
VLC
> on them. This is where I stumble: not able to contain the VLC window
within
> the Textures, but VLC is creating it's own external window. I am using
> python bindings.
>
> I could acheive this easily with gtk windows:creating DrawingAreas and
using
> 'set_visual' API (VLC's python bindings, effectively calling
> libvlc_media_player_set_drawable) with the window's handle as input. I
am
> hoping something similar as window handle will be available for the
> Textures, but not able to find it. I am trying to go through the
clutter/gst
> code but guess require to spend a significant amount of time to
understand
> it. If someone can throw some light into this, it will be very nice.
>
> I believe if this can be done, then further control of the media VLC
plays
> becomes easy using VLC's python bindings.
>
> Ethan.
>
>



--

 "Given enough eyeballs, all bugs are shallow"
  Eric Steven Raymond





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