Hi Rno,

Yes, cpu usage is drastically high. And easy way to test is with HD clips. I
use one 10...@30 clip and tried with vlc from shell, pygtk+vlc and your
video_player program, configuring my ubuntu's power manager to on-demand
mode. Both vlc and pygtk+vlc consume the same amount of cpu approximately,
while video_player pushes the cpu frequency scaler to the highest always.

First thing that comes to mind, since the aspect ratio is broken as well: is
your example asking VLC to scale the image ?

Have you faced this issue ?

Ethan.

On Mon, Apr 6, 2009 at 12:48 AM, Ethan Collins <
[email protected] <collins.ethans%[email protected]>>wrote:

> Hi,
>
> Thanks. I wil definitely mention you of any issues that I come across.
>
> I have a few updates in mind:
>
> [1] Double buffering. I saw a few of the video_output samples in the vlc
> code and feel we may require it here as well. Are you seeing any tearing
> issues with the current code ?
>
> [2] I notice your driver calling clutter_texture_set_from_rgb_data and this
> will as I understand copy over the frame. Can there be some way to avoid
> this overhead ? There has been a mailchain initialited by Filippo Argiolas
> sometime back regarding sharing textures between 2 GL contexts and his
> findings may give us some lead.
>
> Do you agree ?
>
> Ethan.
>
> On Sun, Apr 5, 2009 at 11:06 PM, Arnaud VALLAT <[email protected]> wrote:
>
>> Hello,
>>
>> to compile clutter-vlc, you should run autogen.sh which then produces
>> and executes the configure file.
>>
>> Feel free to tell me any problems, optimizations and so on :-)
>>
>> Regards,
>>
>> Rno
>>
>> On Sun, Apr 5, 2009 at 3:57 PM, Ethan Collins
>> <[email protected] <collins.ethans%[email protected]>>
>> wrote:
>> > Rno,
>> >
>> > Thanks. I have downloaded your vlc-vout driver and could compile it and
>> > install (changed to clutter-0.8, only modification).
>> >
>> > Related to libvlc_media_player_set_window, there is another
>> complementary
>> > routine, mediacontrol_set_visual which I use from the python bindings. I
>> > went through the VLC codebase for the last few days and realize that we
>> > actually require the vout solution that you provided. So, next step
>> would be
>> > to see how to optimize it.
>> >
>> > I was trying to compile the clutter-vlc but the configure script doesn't
>> > exist. Can you send me those files as well which can successfully
>> complete
>> > the clutter-vlc build ?
>> >
>> > -Ethan.
>> >
>> > On Thu, Apr 2, 2009 at 12:29 PM, Arnaud VALLAT <[email protected]>
>> wrote:
>> >>
>> >> Hello,
>> >>
>> >> Well I'm not a VLC expert, I have written the clutter video module
>> >> output based upon the opengl video module output of VLC.
>> >>
>> >> the libVLC provides a routine which lets you define the drawable used
>> >> to renders the video: libvlc_media_player_set_xwindow.
>> >>
>> >> I don't know anything about Python ... So I can't help for any
>> bindings.
>> >>
>> >> Rno
>> >>
>> >> On Wed, Apr 1, 2009 at 11:00 PM, Ethan Collins
>> >> <[email protected] <collins.ethans%[email protected]>>
>> wrote:
>> >> > I have seen your code yesterday and good to know that it works (I
>> >> > believe
>> >> > you kept a note of heavy CPU usage). Will definitely try it sometime.
>> >> >
>> >> > Currently, my need is to use python bindings of VLC, and if I can get
>> >> > the
>> >> > Texture's drawable id (xid), I can get productive. Can you tell me
>> how I
>> >> > can
>> >> > get it ? You can point me to your code as well.
>> >> >
>> >> > Ethan.
>> >> >
>> >> > On Thu, Apr 2, 2009 at 2:04 AM, Arnaud VALLAT <[email protected]>
>> wrote:
>> >> >>
>> >> >> Hello,
>> >> >>
>> >> >> I have done a video output module for VLC and an implementation of
>> >> >> ClutterMedia so called clutter-vlc. It's in plain C, and it still
>> >> >> needs some work, but it already work.
>> >> >>
>> >> >> The video output module renders within a ClutterTexture, so you
>> don't
>> >> >> need any window handle. It compiles outside the VLC source tree, you
>> >> >> just need VLC installed.
>> >> >>
>> >> >> http://github.com/rno/vlc-vout-clutter/
>> >> >> http://github.com/rno/clutter-vlc/
>> >> >>
>> >> >> Hopes it helps
>> >> >>
>> >> >> Rno
>> >> >>
>> >> >> On Wed, Apr 1, 2009 at 10:00 PM, Ethan Collins
>> >> >> <[email protected]<collins.ethans%[email protected]>>
>> wrote:
>> >> >> > I am very new to clutter, and intend to add some good graphics
>> over a
>> >> >> > video
>> >> >> > application. At first I need to create 2 Textures and play videos
>> >> >> > using
>> >> >> > VLC
>> >> >> > on them. This is where I stumble: not able to contain the VLC
>> window
>> >> >> > within
>> >> >> > the Textures, but VLC is creating it's own external window. I am
>> >> >> > using
>> >> >> > python bindings.
>> >> >> >
>> >> >> > I could acheive this easily with gtk windows:creating DrawingAreas
>> >> >> > and
>> >> >> > using
>> >> >> > 'set_visual' API (VLC's python bindings, effectively calling
>> >> >> > libvlc_media_player_set_drawable) with the window's handle as
>> input.
>> >> >> > I
>> >> >> > am
>> >> >> > hoping something similar as window handle will be available for
>> the
>> >> >> > Textures, but not able to find it. I am trying to go through the
>> >> >> > clutter/gst
>> >> >> > code but guess require to spend a significant amount of time to
>> >> >> > understand
>> >> >> > it. If someone can throw some light into this, it will be very
>> nice.
>> >> >> >
>> >> >> > I believe if this can be done, then further control of the media
>> VLC
>> >> >> > plays
>> >> >> > becomes easy using VLC's python bindings.
>> >> >> >
>> >> >> > Ethan.
>> >> >> >
>> >> >> >
>> >> >>
>> >> >>
>> >> >>
>> >> >> --
>> >> >>
>> >> >>  "Given enough eyeballs, all bugs are shallow"
>> >> >>    Eric Steven Raymond
>> >> >
>> >> >
>> >>
>> >>
>> >>
>> >> --
>> >>
>> >>  "Given enough eyeballs, all bugs are shallow"
>> >>    Eric Steven Raymond
>> >
>> >
>>
>>
>>
>> --
>>
>>  "Given enough eyeballs, all bugs are shallow"
>>    Eric Steven Raymond
>>
>
>

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