Hello,

I have done a video output module for VLC and an implementation of
ClutterMedia so called clutter-vlc. It's in plain C, and it still
needs some work, but it already work.

The video output module renders within a ClutterTexture, so you don't
need any window handle. It compiles outside the VLC source tree, you
just need VLC installed.

http://github.com/rno/vlc-vout-clutter/
http://github.com/rno/clutter-vlc/

Hopes it helps

Rno

On Wed, Apr 1, 2009 at 10:00 PM, Ethan Collins
<[email protected]> wrote:
> I am very new to clutter, and intend to add some good graphics over a video
> application. At first I need to create 2 Textures and play videos using VLC
> on them. This is where I stumble: not able to contain the VLC window within
> the Textures, but VLC is creating it's own external window. I am using
> python bindings.
>
> I could acheive this easily with gtk windows:creating DrawingAreas and using
> 'set_visual' API (VLC's python bindings, effectively calling
> libvlc_media_player_set_drawable) with the window's handle as input. I am
> hoping something similar as window handle will be available for the
> Textures, but not able to find it. I am trying to go through the clutter/gst
> code but guess require to spend a significant amount of time to understand
> it. If someone can throw some light into this, it will be very nice.
>
> I believe if this can be done, then further control of the media VLC plays
> becomes easy using VLC's python bindings.
>
> Ethan.
>
>



-- 

  "Given enough eyeballs, all bugs are shallow"
    Eric Steven Raymond
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