I have seen your code yesterday and good to know that it works (I believe
you kept a note of heavy CPU usage). Will definitely try it sometime.

Currently, my need is to use python bindings of VLC, and if I can get the
Texture's drawable id (xid), I can get productive. Can you tell me how I can
get it ? You can point me to your code as well.

Ethan.

On Thu, Apr 2, 2009 at 2:04 AM, Arnaud VALLAT <[email protected]> wrote:

> Hello,
>
> I have done a video output module for VLC and an implementation of
> ClutterMedia so called clutter-vlc. It's in plain C, and it still
> needs some work, but it already work.
>
> The video output module renders within a ClutterTexture, so you don't
> need any window handle. It compiles outside the VLC source tree, you
> just need VLC installed.
>
> http://github.com/rno/vlc-vout-clutter/
> http://github.com/rno/clutter-vlc/
>
> Hopes it helps
>
> Rno
>
> On Wed, Apr 1, 2009 at 10:00 PM, Ethan Collins
> <[email protected] <collins.ethans%[email protected]>>
> wrote:
> > I am very new to clutter, and intend to add some good graphics over a
> video
> > application. At first I need to create 2 Textures and play videos using
> VLC
> > on them. This is where I stumble: not able to contain the VLC window
> within
> > the Textures, but VLC is creating it's own external window. I am using
> > python bindings.
> >
> > I could acheive this easily with gtk windows:creating DrawingAreas and
> using
> > 'set_visual' API (VLC's python bindings, effectively calling
> > libvlc_media_player_set_drawable) with the window's handle as input. I am
> > hoping something similar as window handle will be available for the
> > Textures, but not able to find it. I am trying to go through the
> clutter/gst
> > code but guess require to spend a significant amount of time to
> understand
> > it. If someone can throw some light into this, it will be very nice.
> >
> > I believe if this can be done, then further control of the media VLC
> plays
> > becomes easy using VLC's python bindings.
> >
> > Ethan.
> >
> >
>
>
>
> --
>
>  "Given enough eyeballs, all bugs are shallow"
>    Eric Steven Raymond
>

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