Actually, you probably won't have to make it 1pt higher, so long as the z-ordering is correct. You should be able to get away with
clutter_container_add(CLUTTER_CONTAINER(yourGroup), yourTexture, yourBlackRectangle, NULL); and, if that doesn't quite work, add: clutter_container_raise_child(CLUTTER_CONTAINER(yourGroup), yourBlackRectangle, NULL) Jimmy 2009/5/22 Jordi Hernández Puigdellívol <[email protected]>: > So put a clutterrectangle 1point before and make it more or less > transparent.. it seems a good idea! > > I'll try it! > > On Fri, May 22, 2009 at 3:38 PM, Jimmy Thrasher <[email protected]> > wrote: >> >> Hi Jordi, >> >> Seems like you should be able to combine a ClutterTexture with a >> black, transparent ClutterRectangle inside a ClutterGroup. >> >> Seems simplistic, but it should work. >> >> Jimmy >> >> 2009/5/22 Jordi Hernández Puigdellívol <[email protected]>: >> > Hi to all! >> > >> > I would like to know if it is possible with clutter to darken a texture, >> > I >> > mean, mix it with an amount of black >> > >> > Thanks! >> > >> > -- >> > Jordi Hernández Puigdellívol >> > >> -- >> To unsubscribe send a mail to [email protected] >> > > > > -- > Jordi Hernández Puigdellívol > -- To unsubscribe send a mail to [email protected]
