On Fri, 2009-05-22 at 18:17 +0200, Jordi Hernández Puigdellívol wrote:
> @ NeilRoberts:
> The file you gave me is currently doing that?
> 
> I see the test_black_texture_paint function that overrides the paint
> one but I can't understand it completely, does that mix the black
> texture depending on the opacity property? 
> that would be exactly what I need

The example combines the texture with a 50% gray color. The
0x80,0x80,0x80 part is the 50% gray color. You would probably want to
change that to be a property of the object rather than a constant; then
you could use it with the animation API.

The opacity is not needed to implement the effect so it is just taken
directly from clutter_actor_get_paint_opacity.

- Neil

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