@Neil
I tested your code and its perfect!! thanks a lot!
Now I'm having a problem including it in my source, I put all that (Except
the main) into a header, and I get a:
multiple definition error when compiling
I've added the #ifndef and all that... what can be the problem? I'm not used
with the static functions and all that stuff...
Thanks!
On Fri, May 22, 2009 at 7:47 PM, Jimmy Thrasher <[email protected]>wrote:
> I can see this being handy for WMs as well, for window dragging.
>
> Perhaps it would be better to try to implement it for ClutterActor,
> though. I can see cases where it'd be nice to tint a while
> ClutterGroup, or any number of other types.
>
> Jimmy
>
> 2009/5/22 Neil Roberts <[email protected]>:
> > I wonder if we should add a 'tint' property to ClutterTexture? It could
> > take a ClutterColor and would allow this kind effect. I'm also doing
> > something similar in Aisleriot to add a blue tint to the highlighted
> > card so it's probably a fairly common effect.
> >
> > Regards,
> > - Neil
> >
>
--
Jordi Hernández Puigdellívol