@ NeilRoberts: The file you gave me is currently doing that? I see the test_black_texture_paint function that overrides the paint one but I can't understand it completely, does that mix the black texture depending on the opacity property? that would be exactly what I need
2009/5/22 Jordi Hernández Puigdellívol <[email protected]> > Hi thanks for you help! > > What I'm trying to do is to fade away things, but not in depth, I want to > fade away when going to the left/right of the screen... > > See this: > http://gloobus.wordpress.com/2009/05/17/coverflow-with-default-file-image/ > > > > 2009/5/22 Neil Roberts <[email protected]> > > On Fri, 2009-05-22 at 16:32 +0200, Jordi Hernández Puigdellívol wrote: >> >> > But.. what about if the texture has transparent parts, the black >> > rectangle will darken the images behind them... >> >> You could make a subclass of ClutterTexture and override the paint() >> method. Then you can mess with the color in the texture's material. This >> would avoid having to submit two rectangles and it will honour the >> opacity of the texture. See the attached example. >> >> Hope that helps. >> >> Regards, >> - Neil >> > > > > -- > Jordi Hernández Puigdellívol > -- Jordi Hernández Puigdellívol
