On Wed, Oct 8, 2008 at 1:24 AM, Lucio Torre <[EMAIL PROTECTED]> wrote: > i wouldn't recommend running cocos inside editors. things may tend to > break a lot.
Just to add some notes on that: On Win XP using SciTE, I just can't run anything OpenGL (PyOpenGL, pyglet, cocos) from inside the editor. It hangs up and I have to kill the python process manually. On komodo edit, though, it never happens and I'm using it on a daily basis for some time now. I would guess it has to do with how the editors spawn the python interpreter process to run the code. -- Kao Cardoso Félix Página pessoal: http://www.inf.ufrgs.br/~kcfelix Blog: http://kaofelix.blogspot.com --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
