On Jan 13, 11:05 am, "Lucio Torre" <[email protected]> wrote:

> If you just want a menu while the scene is running, creating it on the
> fly and adding it to the scene should work. (you should also create a
> semi transparent black layer between the menu and the rest of the
> scene to get the full effect)

The game would pause while the menu is visible over the game screen.

So basically, the Menu layer would be created up front, then added to
and removed from the scene as needed?

Would that be through the add and remove methods inherited from the
cocosnode class?

If not, would you mind providing a few lines of example code?

Thanks!
~Nick



--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"cocos2d discuss" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to 
[email protected]
For more options, visit this group at 
http://groups.google.com/group/cocos-discuss?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to