On Tue, Jan 13, 2009 at 8:23 PM, Hordeling <[email protected]> wrote:
>
>
> On Jan 13, 11:05 am, "Lucio Torre" <[email protected]> wrote:
>
>> The game should keep running or not?
>> if not, you can do what pause does:
>
> Which examples use the pause methods?
>
> It's not clear to me whether I call a function to pause, create a
> PauseScene, or something with the functions below. (Sorry, still
> learning how to use Cocos!!)
>
> get_pause_scene()
> set_pause_scene_generator(generator)
> default_pause_scene()

Pause is a generic funtionality that we use to get a free 'pause'. You
want to do the same but not overide the pause stuff.

When a scene is not on stage, time doesnt pass for that scene. So
doing pause is very easy. Just push a scene on top of the current
scene (the game scene). So the game will leave the stage and get
paused.

If you get a screenshoot (get_color_buffer) before pushing the new
scene, you can use that as background, so it looks like you are in the
same scene and is just froze the game.

Lucio.

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