> > refactor layers, add layer type. (we need to talk about this) > refactor loader, add plugin support and make plugins. > fix modes, so they only work with their layers. > With this we should be able to have an easy way to create new layers, > this are the extra layers i have in mind: > - timeline > - text > - particles > - draw >
The current collision layer will remain as a layer, or will it have to be refactored as a mode on top of a normal layer? From what I saw in the aquaria demo, a nice usability feature for the collision stuff would be to place all collision shapes into a separate layer, but to be able to use the same sprites as in the normal layers (although we currently only support circles). Inserting some collision object should be doable without changing layers explicitely, but maybe just selecting a 'mode' (which should draw the selected sprite with some visual hints) on top of the selected sprite. Does this make sense? We also discussed the possibility of being able to add/remove layers on runtime (dynamically), possibly having to specify the type of layer to add. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
