On Mon, Apr 6, 2009 at 10:04 PM, Kao Cardoso Felix <[email protected]> wrote: > > Hello folks, > > sorry to enter in the middle of the discussion, but as I was > completely unaware of this editor a couple of days ago I've started to > code my own similar editor. Well, I'm just one and I seriously doubt I > can make anything better on my own than I could joining your effort, > so if there's anything I can help on this, please let me know. > > I couldn't look at your code yet, so I have no idea if this can be > helpful. Anyway my code is hosted in here: > > http://code.google.com/p/python-game-tools/source/browse/#svn/trunk/ingameeditor > > It's a very simple minded editor and I used pyglet alone to simplify > things at the start. I was planning to do a cocos integration soon, > then I saw you guys talking about your editor today and it seems a > little pointless to make yet another editor... >
Hey Kao, Pleaso, do join us if you like it. ive tried to run your editor but it demanded a vec2 module that was not there and i dont know where to get from. We want to build the mother of all game editors :) For that, we are playing with image atlases so we can have thousands of sprites per layer (we tried it, we can do it at 60fps) We dont force the use of grids, but you can add one if you want to tile the sprites. You can add one, remove it, add another, remove it, add a rotated grid, etc. We want it to be big and maintanable, that why we split it into plugins. We are doing one plugin per functionality. We have collission layers using pymunk, so you can colide against the sprites or do trigger zones. Everything is still a cocos node, so you can do actions and touch their properties as usual. </sales pitch> So, what do you think? :) Theres plenty to do. I think the most crucial part now is doing the refactoring to allow multiple layers (right now, every layer is a sprite and collision layer) Take a look at the code and tell us what you think. Lucio. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
