On Mon, May 11, 2009 at 1:57 PM, fabe <[email protected]> wrote:

> I have started making a game but I'm not sure how to get the game to
> scale to different resolutions.

Maybe I don't understand what you say, but you can't scale to
different resolutions.

After a window creation you can change its size (like any other
window), or you can put it in fullscreen. When putting it in
fullscreen, you can't choose at which resolution, pyglet will use the
resolution you are at that moment.

For example: I have my system at 1280x800. I create a window of
800x600. When in fullscreen, it will scale to 1280x800 (it will not
change the aspect relationship: if it's different than the original
one, you'll see black vertical stripes at right and left, or some part
of your window will be stripped out to make it fit).

Regards,

-- 
.    Facundo

Blog: http://www.taniquetil.com.ar/plog/
PyAr: http://www.python.org/ar/

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