On Tuesday 12 May 2009 16:28:54 Fabian Barkhau wrote: > I'm not saying its wrong as a default behaviour its fine. > I am asking how can I get my game to behave like this? > Seeing a larger area of the game field at a higher > resolution doesn't make sense for my game in particular.
If I understand correctly what fabian needs is the game to keep the same resolution even if the window changes size, he needs the content to be proportionally scaled to look as if it was being shown at the window size it was designed for. So if his level map takes two screens to show and the player character is 1/8th of the screen height, he needs those proportions to be stable for diferent window sizes (or screen resolutions). We talked about this when developing the last pyweek game, where you could see more of the house when playing at higher resolution and that might not always be the desired behaviour. > > 2009/5/12 Facundo Batista <[email protected]>: > > On Tue, May 12, 2009 at 4:00 PM, Fabian Barkhau > > > > <[email protected]> wrote: > >> The problem is that a 100 pixels high objecte is always 100 pixels high. > >> I'm sure allot of games like mine depend on allways having the same > >> proportions. > > > > I still don't understand what are you saying. > > > > The actual behaviour is ok or not? > > > > Why do you say that "The problem is that a 100 pixels high objecte is > > always 100 pixels high"?. I like this. > > > > If the actual behaviour is not ok, what do you expect? > > > > Regards, > > > > -- > > > > . Facundo > > > > Blog: http://www.taniquetil.com.ar/plog/ > > PyAr: http://www.python.org/ar/ > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
