I'm not saying its wrong as a default behaviour its fine. I am asking how can I get my game to behave like this? Seeing a larger area of the game field at a higher resolution doesn't make sense for my game in particular.
2009/5/12 Facundo Batista <[email protected]>: > > On Tue, May 12, 2009 at 4:00 PM, Fabian Barkhau > <[email protected]> wrote: > >> The problem is that a 100 pixels high objecte is always 100 pixels high. >> I'm sure allot of games like mine depend on allways having the same >> proportions. > > I still don't understand what are you saying. > > The actual behaviour is ok or not? > > Why do you say that "The problem is that a 100 pixels high objecte is > always 100 pixels high"?. I like this. > > If the actual behaviour is not ok, what do you expect? > > Regards, > > -- > > . Facundo > > Blog: http://www.taniquetil.com.ar/plog/ > PyAr: http://www.python.org/ar/ > > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
