On Wed, May 13, 2009 at 1:14 AM, Nicolas Echaniz <[email protected]> wrote: > > On Tuesday 12 May 2009 16:28:54 Fabian Barkhau wrote: >> I'm not saying its wrong as a default behaviour its fine. >> I am asking how can I get my game to behave like this? >> Seeing a larger area of the game field at a higher >> resolution doesn't make sense for my game in particular. > > If I understand correctly what fabian needs is the game to keep the same > resolution even if the window changes size, he needs the content to be > proportionally scaled to look as if it was being shown at the window size it > was designed for. > So if his level map takes two screens to show and the player character is > 1/8th of the screen height, he needs those proportions to be stable for > diferent window sizes (or screen resolutions). > > We talked about this when developing the last pyweek game, where you could see > more of the house when playing at higher resolution and that might not always > be the desired behaviour. >
If you start the director with a fixed resolution and then you change the window size, i believe that the view remains the same. isnt this the case? Lucio --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
