On Wed, May 13, 2009 at 1:14 AM, Nicolas Echaniz <[email protected]> wrote:
>
> On Tuesday 12 May 2009 16:28:54 Fabian Barkhau wrote:
>> I'm not saying its wrong as a default behaviour its fine.
>> I am asking how can I get my game to behave like this?
>> Seeing a larger area of the game field at a higher
>> resolution doesn't make sense for my game in particular.
>
> If I understand correctly what fabian needs is the game to keep the same
> resolution even if the window changes size, he needs the content to be
> proportionally scaled to look as if it was being shown at the window size it
> was designed for.
> So if his level map takes two screens to show and the player character is
> 1/8th of the screen height, he needs those proportions to be stable for
> diferent window sizes (or screen resolutions).
>
> We talked about this when developing the last pyweek game, where you could see
> more of the house when playing at higher resolution and that might not always
> be the desired behaviour.
>

If you start the director with a fixed resolution and then you change
the window size, i believe that the view remains the same. isnt this
the case?

Lucio

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