Hi,

I started to develop a game using pyglet and cocos.  It not anywhere
playable now, but to get to where I am, I still had to fix some issues
I had with cocos.

At the beginning it was only one or two things to ease my development
but now, when I look at what I have done I think it might benefit more
people than just me.  So I wonder what is the best way to share my
fixes with the project.

If you are wondering I have patches to:

- Allow updating the properties of a non-showing (not just invisible,
but really not on the screen, meaning on_enter() has not been called
on it)
- Make sure the aspect ratio of the window always stays the same when
using scaled_resize_window() and correctly handle the mouse position
for conversion to virtual coordinates in all cases.
- Add a method to director to convert screen displacments (dx, dy) to
virtual displacements.
- Make the ScrollingManager work even when the window has been resized
since it was created (unless you supply a viewport)

--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"cocos2d discuss" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to 
[email protected]
For more options, visit this group at 
http://groups.google.com/group/cocos-discuss?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to