Hi, I started to develop a game using pyglet and cocos. It not anywhere playable now, but to get to where I am, I still had to fix some issues I had with cocos.
At the beginning it was only one or two things to ease my development but now, when I look at what I have done I think it might benefit more people than just me. So I wonder what is the best way to share my fixes with the project. If you are wondering I have patches to: - Allow updating the properties of a non-showing (not just invisible, but really not on the screen, meaning on_enter() has not been called on it) - Make sure the aspect ratio of the window always stays the same when using scaled_resize_window() and correctly handle the mouse position for conversion to virtual coordinates in all cases. - Add a method to director to convert screen displacments (dx, dy) to virtual displacements. - Make the ScrollingManager work even when the window has been resized since it was created (unless you supply a viewport) --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
