2009/6/17 Lucio Torre <[email protected]>: > > On Wed, Jun 17, 2009 at 1:23 AM, Arnaud Bergeron<[email protected]> wrote: >> I started to develop a game using pyglet and cocos. It not anywhere >> playable now, but to get to where I am, I still had to fix some issues >> I had with cocos. >> >> At the beginning it was only one or two things to ease my development >> but now, when I look at what I have done I think it might benefit more >> people than just me. So I wonder what is the best way to share my >> fixes with the project. >> >> If you are wondering I have patches to: >> > > Send them our way please.
Okay. They are all attached. They apply to the trunk as of right now. I also added an extra one I cooked up since last night that makes the ScrollingManager keep track of the focus as a float quantity. This way when the screen resolution does not match the virtual resolution and you get subpixel scrolling the movement still tracks the mouse correctly rather than accumulating error due to rounding at every step. [This one has to be applied on top of the scroll-fullscreen one] > Unfortunately, i dont have much time to work on this. So pleeease, > someone else of the many people on the list with commit access, review > this and merge them if they are ok. > > Thanks for your collaboration! > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
update-color.patch
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scroll-fullscreen.patch
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resize-window.patch
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virtual-displacement.patch
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float-scroll.patch
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