2009/6/17 Arnaud Bergeron <[email protected]>: > 2009/6/17 Lucio Torre <[email protected]>: >> >> On Wed, Jun 17, 2009 at 1:23 AM, Arnaud Bergeron<[email protected]> wrote: >>> I started to develop a game using pyglet and cocos. It not anywhere >>> playable now, but to get to where I am, I still had to fix some issues >>> I had with cocos. >>> >>> At the beginning it was only one or two things to ease my development >>> but now, when I look at what I have done I think it might benefit more >>> people than just me. So I wonder what is the best way to share my >>> fixes with the project. >>> >>> If you are wondering I have patches to: >>> >> >> Send them our way please. > > Okay. They are all attached. They apply to the trunk as of right now. > > I also added an extra one I cooked up since last night that makes the > ScrollingManager keep track of the focus as a float quantity. This > way when the screen resolution does not match the virtual resolution > and you get subpixel scrolling the movement still tracks the mouse > correctly rather than accumulating error due to rounding at every > step. [This one has to be applied on top of the scroll-fullscreen > one] > >> Unfortunately, i dont have much time to work on this. So pleeease, >> someone else of the many people on the list with commit access, review >> this and merge them if they are ok. >> >> Thanks for your collaboration! >> >
Any updates on this? I have not seen any commits nor received any comments (positive or negative). Arnaud --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
