2009/6/17 Arnaud Bergeron <[email protected]>:
> 2009/6/17 Lucio Torre <[email protected]>:
>>
>> On Wed, Jun 17, 2009 at 1:23 AM, Arnaud Bergeron<[email protected]> wrote:
>>> I started to develop a game using pyglet and cocos.  It not anywhere
>>> playable now, but to get to where I am, I still had to fix some issues
>>> I had with cocos.
>>>
>>> At the beginning it was only one or two things to ease my development
>>> but now, when I look at what I have done I think it might benefit more
>>> people than just me.  So I wonder what is the best way to share my
>>> fixes with the project.
>>>
>>> If you are wondering I have patches to:
>>>
>>
>> Send them our way please.
>
> Okay.  They are all attached.  They apply to the trunk as of right now.
>
> I also added an extra one I cooked up since last night that makes the
> ScrollingManager keep track of the focus as a float quantity.  This
> way when the screen resolution does not match the virtual resolution
> and you get subpixel scrolling the movement still tracks the mouse
> correctly rather than accumulating error due to rounding at every
> step.  [This one has to be applied on top of the scroll-fullscreen
> one]
>
>> Unfortunately, i dont have much time to work on this. So pleeease,
>> someone else of the many people on the list with commit access, review
>> this and merge them if they are ok.
>>
>> Thanks for your collaboration!
>>
>

Any updates on this?

I have not seen any commits nor received any comments (positive or negative).

Arnaud

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