ah sorry about the hard coded path! its in the xml file itself, so
changing the <requires file=> to the relative path maps/dungeons/data/
tiles.xml int the map xml should work. I uploaded a new zip.

This is actually a problem with cocos though, :P as calling
tiles.resource.save_xml gets the absolute path in the
resource.requires list, even if loaded correctly from a relative path
in the xml. save_xml seems to have a few problems, like the property
types. I also had problems getting maps with namespaces to load at
all, so you cant use maps with namespaces in cocograph (or cocos?).
But I didn't investigate namespaces very thoroughly.

I may write a custom save to override the tiles.resource one if
Richard doesn't have an idea for a quick fix.

Devon

On Aug 27, 9:57 am, claudio canepa <[email protected]> wrote:
> On Thu, Aug 27, 2009 at 5:40 AM, devon <[email protected]> wrote:
>
> [...]
>
> > -I tried using the latest revision of cocos tonight but it gave me a
> > batchnode error about too many arguments for set_child or something so
> > I just included cocos 0.3
>
> That is an error in cocos svn trunk, I reported with patch in issue 127 for
> cocos.
> With the patch your app runs (except for the hardcoded paths)
>
> --
> claudio
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