Bugfix release that should fix most issues.  No more filename mangling
on map and tileset saves, but make sure tilesets are in the same
directory as the map (easiest) OR that the directories are in the
pyglet.resource.path.

http://devdev-python.googlecode.com/files/cocograph0.1.1.zip
(I changed my mind about the versioning pattern)



On Aug 27, 3:40 am, devon <[email protected]> wrote:
> This is still very alpha, but I wanted to get a release out for pyweek
> for people to use if they're interested. Cocograph is a tile map
> editor for cocos2d that using kytten for the gui. Cocograph includes
> pencil, eraser, zoom, and move tools and can create new maps and
> tilesets without writing any xml. Ctrl clicking on a tile or cell will
> allow you to edit, add or delete the properties and these changes will
> be saved back to the orginal tileset when you okay them for tiles and
> will not be saved until you save the map for cells.
>
> download includes cocos 0.3, and kytten5, also a version with pyglet
> so you don't need to install anything else. map examples from cocos
> and threads of fate are included (and include your license,
> Richard :) )http://code.google.com/p/devdev-python/downloads/list
>
> screenshots and documentation 
> here:http://code.google.com/p/devdev-python/wiki/Cocograph
>
> There's still a number of bugs and a few planned features that are not
> implemented yet.
>
> -Currently clicking outside of the map when you create a new one will
> mess up the event handling for on_drag (I think..) which affects the
> tools, but this doesn't happen when opening a map for some reason...
>
> -Saving a map will change all property types to unicode and change any
> requires filenames to absolute paths in the xml. I believe these are
> both issues with the tiles library and reported a bug about the
> property types.
>
> -I tried using the latest revision of cocos tonight but it gave me a
> batchnode error about too many arguments for set_child or something so
> I just included cocos 0.3
>
> Features planned for the next release:
> -flood fill
> -layers
> -drag selection clone tool to easily clone large tile patterns
> -possibly loading maps as brushes, but I think clone might be enough
> -possibly creating tilesets out of an imageatlas instead of a
> directory of images
>
> If anybody uses this and/or has feedback or suggestions please let me
> know! This is my first cocos, pyglet, and kytten project :)
>
> Devon
>
> p.s. Thanks to Richard and Lynx for the cocos tiles and kytten gui
> libraries that got me excited to spend way too many late nights
> working on this!
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