oh, and it now uses svn cocos with a slightly modified tiles.py
On Aug 27, 3:40 am, devon <[email protected]> wrote:
> This is still very alpha, but I wanted to get a release out for pyweek
> for people to use if they're interested. Cocograph is a tile map
> editor for cocos2d that using kytten for the gui. Cocograph includes
> pencil, eraser, zoom, and move tools and can create new maps and
> tilesets without writing any xml. Ctrl clicking on a tile or cell will
> allow you to edit, add or delete the properties and these changes will
> be saved back to the orginal tileset when you okay them for tiles and
> will not be saved until you save the map for cells.
>
> download includes cocos 0.3, and kytten5, also a version with pyglet
> so you don't need to install anything else. map examples from cocos
> and threads of fate are included (and include your license,
> Richard :) )http://code.google.com/p/devdev-python/downloads/list
>
> screenshots and documentation
> here:http://code.google.com/p/devdev-python/wiki/Cocograph
>
> There's still a number of bugs and a few planned features that are not
> implemented yet.
>
> -Currently clicking outside of the map when you create a new one will
> mess up the event handling for on_drag (I think..) which affects the
> tools, but this doesn't happen when opening a map for some reason...
>
> -Saving a map will change all property types to unicode and change any
> requires filenames to absolute paths in the xml. I believe these are
> both issues with the tiles library and reported a bug about the
> property types.
>
> -I tried using the latest revision of cocos tonight but it gave me a
> batchnode error about too many arguments for set_child or something so
> I just included cocos 0.3
>
> Features planned for the next release:
> -flood fill
> -layers
> -drag selection clone tool to easily clone large tile patterns
> -possibly loading maps as brushes, but I think clone might be enough
> -possibly creating tilesets out of an imageatlas instead of a
> directory of images
>
> If anybody uses this and/or has feedback or suggestions please let me
> know! This is my first cocos, pyglet, and kytten project :)
>
> Devon
>
> p.s. Thanks to Richard and Lynx for the cocos tiles and kytten gui
> libraries that got me excited to spend way too many late nights
> working on this!
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